2D Racing Game Series in Unity: Volume 2

Welcome to Volume 2 of the 2D Racing Game Series in Unity. In this volume, you'll learn how to create your own sprites to be imported into Unity. We'll start by setting up the parameters for our sprite sheet in Photoshop. Software required: Photoshop CC v. 14.0.
Course info
Level
Intermediate
Updated
Sep 2, 2013
Duration
1h 47m
Table of contents
Description
Course info
Level
Intermediate
Updated
Sep 2, 2013
Duration
1h 47m
Description

Welcome to Volume 2 of the 2D Racing Game Series in Unity. In this volume, you'll learn how to create your own sprites to be imported into Unity. We'll start by setting up the parameters for our sprite sheet in Photoshop. Following this we'll begin the process of creating the sprites for our game's vehicle by sketching out its design. From here we'll use a layered process of constructing the vehicle and explore how to create multiple iterations of the vehicle's sprites. Next we'll learn how we can create track tiles that can be arranged in Unity to create a custom race track. In addition we'll also discuss how we can create other game assets and make sure that our sprites visually read at a smaller size. Finally we'll learn how to populate our sprite sheet and save out an alpha channel. Software required: Photoshop CC v. 14.0.

About the author
About the author

Kurt is a design tutor at Pluralsight. Ever since he could hold a crayon, Kurt has been in love with drawing. Apart from his dedication to training artists at Pluralsight, Kurt has an extensive background in illustration. He has previously worked for a book publisher, as well as Rhythm and Hues Studios. It was through his extensive industry background that Kurt learned the way of the Wacom, and that the Pen tool is truly mightier than the sword.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(dynamic music) - Hi, I'm Curt with Digital-Tutors. Welcome to this course. Where we'll learn how to create the different sprites to be used in the 2D racing game series. We'll start by setting up the perimeters for our sprite sheet in Photoshop. Following this we'll begin the process of creating the sprites for our game's vehicle by sketching out its design. From here we'll use a layered process of constructing the vehicle and explore how to create multiple iterations of the vehicle's sprites. Next we'll learn how to create tractiles that can be arranged in unity to create a custom racetrack. In addition we'll also discuss how we can create other game assets. And make sure that our sprites visually read at a smaller size. Finally we'll learn how to populate our sprite sheet and save out an alpha channel. After watching this course you'll be able to create your own sprites to be imported into unity. So with that we'll go ahead and get started in our next lesson.