In this course, you will learn from several Digital-Tutors instructors, each of whom will be guiding you through a portion of the entire production pipeline used to create our final motion graphics piece. We will begin by exploring many of the powerful modeling tools found in 3ds Max, and utilizing these tools to build our 3D motion graphics elements. From there, we will look at a number of animation tools and features that will allow us to quickly add movement and life to our 3ds Max elements. Next, we will learn how to incorporate dynamic elements such as flowing cloth, smoke, and sparks into our scene. Finally, we will learn how to render out our elements from 3ds Max, and utilize After Effects for final compositing and sweetening of our motion graphics spot. Software required: 3ds Max 2011, MatchMover, After Effects CS4.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Chris is a VFX author at Pluralsight. Along with creating and recording training, he also manages the support team and works closely with the production development team. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry.
Introduction and Project Overview Hello, and welcome to this special 3ds Max 20th anniversary training brought to you by Digital Tutors, an Autodesk authorized publisher. (dramatic music) The team at Digital Tutors has been providing the CG industry with high quality training for over a decade, and have been privileged to teach millions of artists and professionals from a wide range of companies, as well as training faculty and students from some of the top art schools across the globe. In collaboration with Autodesk, Digital Tutors is very excited now to be able to teach you some of the very powerful tools and features found in 3ds Max and in MatchMover, as well as explaining how some of these tools can be incorporated into a motion graphics project. So for this training, we're going to be utilizing four Digital Tutors instructors with each providing training in their core area of expertise. You'll start learning with Justin, who is our lead modeling instructor, and Justin is going to be teaching you about several of the very powerful modeling features found in 3ds Max, including these deformers, instancing your geometry modifiers and importing splines from applications such as Adobe Illustrator. Now after that, Delano, our lead animation instructor, will walk you through several of the animation features found in 3ds Max, including keyframing techniques, using animation layers, as well as animating deformers within 3ds Max. My name is Kyle, and I'll be teaching you some of the dynamics features, including the use of particle flow and how we can use that to create some really nice advanced particle simulations, creating realistic cloth behaviors in 3ds Max, as well as using forces like wind and gravity to control your dynamics. I'll also be taking you through several of the very powerful rendering features of 3ds Max, including how scene states and render elements can be used to render your scenes in multiple passes for compositing purposes. We'll also talk about how we can use glow and flare effects with our 3ds Max objects, and we'll also learn how Max scripting can be used to create dynamic text inside of 3ds Max, which can be directly controlled by some kind of an external database. Finally, Chris, our VFX instructor, will walk you through some compositing and enhancement techniques that we can use when assembling our render passes using Adobe After Effects as well as learning how we can start to track our 3D objects onto live action footage using Autodesk MatchMover. So our goal with this training is to give you an overview of some of the tools and techniques that went into the creation of this motion graphics project and to help incorporate these workflows into your own future work. For more training on 3ds Max and other Autodesk products, you can visit us online at digitaltutors. com where you can instantly access thousands of videos just like these.