Introduction to 3ds Max 2017

This in-depth tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program. Software required: 3ds Max 2017.
Course info
Rating
(49)
Level
Beginner
Updated
Sep 30, 2016
Duration
10h 31m
Table of contents
Course Overview
Getting Started with 3ds Max
Basic Modeling in 3ds Max
Detailing and Smoothing Workflows
Materials and Textures
Rigging for Animation
Animating with 3ds Max
Dynamic Simulations with 3ds Max
Lighting and Rendering
Description
Course info
Rating
(49)
Level
Beginner
Updated
Sep 30, 2016
Duration
10h 31m
Description

3ds Max is a very powerful tool that can help you model, texture, rig, animate, and render your creations. This course, Introduction to 3ds Max 2017, provides a high-level overview of the entire 3D pipeline and gives you the fundamental knowledge you need to start using 3ds Max for your own projects. First, you'll be getting familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. From there, you'll move into exploring some of the modeling features found in 3ds Max, and begin building the spaceship that will be your central project for the remainder of this course. Finally, you'll go through the entire process of adding textures and materials to the ship, adding animated movement, animation controls, dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence. By the end of this course, you'll be at a point where you feel very comfortable working with 3ds Max. Software required: 3ds Max 2017.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi, I'm Joshua Kinney, and welcome to Introduction to 3ds Max 2017. This in-depth tutorial is designed to help you get a solid understanding of the core features found in 3ds Max and help you to ease your transition into this very powerful program. Now, we're the world's largest resource for Autodesk training, and over the years we've had the honor and privilege of teaching some of the top artists in studios around the world, and for the next several hours I'll be giving you the most structured, well-rounded, and easiest to follow 3ds Max training that you'll be able to find anywhere. In the first portion of this tutorial, we'll get familiar with the vocabulary and foundational skills that you'll need in order to begin moving around and working inside of 3ds Max, and then from there we'll move into exploring some of the modeling features found in 3ds Max, so we'll begin building the mining pod that will be our central project for the remainder of the course. Now from there we'll go through the entire process of adding textures and materials to the pod, and we'll continue by adding animation controls and animated movement. We'll also add dynamics, and then I'll finish up by showing you how to add lights and shadows and output your final animated sequence. Now this course is designed for new 3ds Max users, so our goal is not to weigh you down with a lot of technical information. Instead, we want to try to form some really good habits and workflows getting to see the entire start to finish pipeline for this product. So by the end of this tutorial, we want you to be at a point where you feel very comfortable working in 3ds Max, so in our next lesson let's go ahead and get things started by jumping into the 3ds Max interface.