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Exploring 3ds Max 2018

by Justin Marshall

3ds Max is a broadly used and very powerful 3D application used for a variety of purposes. In this course, you'll learn about the different tools and workflows that 3ds Max provides. Software required: 3ds Max 2018.

What you'll learn

3ds Max is a broad and very powerful 3D application and it can be difficult when you're starting out to know just where to begin. In this course, Exploring 3ds Max 2018, you'll get an overview of several of the key areas of 3ds Max and some examples of how to put that knowledge into practice. You'll begin by getting a high-level overview of the interface and you'll learn to navigate the 3D view. Next, you'll take a look at how to work with 3D models and learn a variety of modeling tools and workflows. In the animation module, you'll go through the process of setting key frames, modifying timing, and working with your playback controls to get models moving around your scenes. You'll then learn to work with materials and textures to give your models the appearance of different types of surfaces. Finishing up, you'll learn to add and manipulate lights in your scenes and use Arnold to render out final images of your projects. By the end of this course, you'll have a much better understanding of this powerful software. Software required: 3ds Max 2018.

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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