Exploring 3ds Max 2018

3ds Max is a broadly used and very powerful 3D application used for a variety of purposes. In this course, you'll learn about the different tools and workflows that 3ds Max provides. Software required: 3ds Max 2018.
Course info
Level
Beginner
Updated
April 24, 2017
Duration
1h 3m
Table of contents
Description
Course info
Level
Beginner
Updated
April 24, 2017
Duration
1h 3m
Description

3ds Max is a broad and very powerful 3D application and it can be difficult when you're starting out to know just where to begin. In this course, Exploring 3ds Max 2018, you'll get an overview of several of the key areas of 3ds Max and some examples of how to put that knowledge into practice. You'll begin by getting a high-level overview of the interface and you'll learn to navigate the 3D view. Next, you'll take a look at how to work with 3D models and learn a variety of modeling tools and workflows. In the animation module, you'll go through the process of setting key frames, modifying timing, and working with your playback controls to get models moving around your scenes. You'll then learn to work with materials and textures to give your models the appearance of different types of surfaces. Finishing up, you'll learn to add and manipulate lights in your scenes and use Arnold to render out final images of your projects. By the end of this course, you'll have a much better understanding of this powerful software. Software required: 3ds Max 2018.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Transcript
Transcript

Hello, I'm Justin Marshall and welcome to Exploring 3ds Max 2018. 3ds Max is a broad and very powerful 3D application and it can be difficult when you're starting out to know just where to begin. Over the course of the next several clips, you'll get an overview of several of the key areas of 3ds Max and some examples of how to put that knowledge into practice. We'll begin by getting a high-level overview of the 3ds Max interface and you'll learn to navigate the 3D view where you can interact with all of your models and scenes.

Next, we'll take a look at how to work with 3D models and learn about some of 3ds Max's modeling tools and workflows. Animation is next as Joshua Kinney takes you through the process of setting key frames, modifying timing, and working with your playback controls to get models moving around your scenes. We'll then learn to work with materials and textures to give your models the appearance of different types of surfaces. You'll finish up the course with Kyle Green as you learn to add and manipulate lights in your scenes and use Arnold to render out final images of your projects.

Now, these clips will give you a great head start on working in 3ds Max, but we're really only scratching the surface of this powerful 3D application. So if you're interested in learning more about 3ds Max or in learning to create the assets from this course from scratch, we'd encourage you to check out our 3ds Max Fundamentals course at Pluralsight.com The Fundamentals course will take you much deeper into areas that we'll cover here and give you a broader and deeper understanding of 3ds Max. I'm sure you're anxious to get started, so let's begin with a look at the 3ds Max interface and talk about navigating the 3D view.