3ds Max is one of the most widely-used 3D animation programs in the world. This course will teach you how to create realistic 3D animations from start to finish, including how to edit and preview your animations.
Have you ever had an amazing animation idea in your head, but no idea how to create it? If so, this course is perfect for you. In this course, 3ds Max Animation Fundamentals, you'll learn how to create animations from start to finish. First, you'll discover the various animation tools at your disposal, including the Time Bar and Curve Editor. Next, you'll explore how to edit your animations and create more realistic movement. Finally, you'll create Real-Time Previews to view your animations. When you’re finished with this 3D Animation course, you’ll not only create a fully animated character, but also will be able to create and edit your own animations in the future. Software required: 3ds Max 2018.
Billy Reiter is a 3D Artist and Animation Instructor currently living in Orlando, Florida.
Section Introduction Transcripts
Section Introduction Transcripts
Course Overview Hi everyone. My name is Billy Reiter, and welcome to my course, 3ds Max Animation Fundamentals. I'm a 3D modeler and animator currently working at the DiSTI Corporation. 3ds Max is one of the most widely used 3D programs for video games, movies, and special effects. This course is an introduction to 3D animation using 3ds Max, and no previous knowledge of 3D animation is required. Some of the major topics that we will cover include navigating the animation timeline, create and edit animations using the Curve Editor and other editing tools, automate animations using various tools such as expressions and constraints, save and load animations, and create real time previews. By the end of this course, you'll know how to create and edit your own animations. And before beginning the course, you should be familiar with basic computer navigation. I hope you'll join me on this journey to learn animation with the 3ds Max Animation Fundamentals Course, at Pluralsight.
The Many Windows of Animation Hello, and welcome to 3ds Max Animation Fundamentals. My name is Billy Reiter, and I will be guiding you throughout this course. Let's go over what this course is going to entail. We're going to go over the numerous windows regarding animation in 3ds Max. We're going to go over the many different types of frame rates. We're going to go over keyframes and curves and ways to create and edit them. We're going to work with and edit the track bar, and we're also going learn all about animation layers. The following demos will discuss working with the animation windows and keyframes. There are numerous windows to work in and they will help set up our scene, develop the scene, and will help edit our scene. We will learn the basics of creating and editing animations and animation layers within our scenes.
Cycles, Holds, and Baking In this module we are going to go over editing animations using the Graph Editor. We're going to go over creating a looping animation. We're going to go over creating animated holds and we are going to learn how to bake an animation. The demos for this course will discuss working with the Graph Editor as well as baking animations. We are going to go over different techniques to create more realistic animation such as looping animations and animated holds. We will learn how to create more complex animations using loops and the Graph Editor together.
Automatic Animations In this module we are going to go over animating along a path. We're going to go over using Constraints. We're going to go over animating with Snapshots, Modifiers, and Morphers. And we're going to go over automating animations using Expressions. The demos used in this module will discuss creating animations with various tools. These tools include Paths, Constraints, Modifiers, Snapshots, and Expressions. We will learn how to automate the animation process, creating complex animations that would be very difficult to do by hand.
Editing and Optimizing Hello and welcome to Editing and Optimizing. In this module we're going to go over fixing Gimbal Lock, go over ghosting, we're going to view and edit our trajectories, and we're going to go over optimizing our final animations. The following demos will discuss editing animations with various tools. These tools include Ghosting, Trajectories, and Optimization. We'll learn how to edit our animations, fixing them as we see fit.
Previews, Saving, and Loading Hello and welcome to Preview, Saving, and Loading. In this module we're going to go over animating with motion paths, save and load animations, and create real-time previews in 3ds Max. The following demos will discuss motion paths, previews, and saving and loading animations. We will learn how to use motion paths as well as previewing our animations in 3ds Max.