Creating Game-ready Modular Structures in 3ds Max

In this course you'll learn how to successfully make a game-optimized version of your high-poly modular structure and place it in Unreal Engine 4. Software required: ZBrush, Unreal Engine 4, 3ds Max, xNormal.
Course info
Rating
(12)
Level
Intermediate
Updated
Oct 6, 2016
Duration
2h 58m
Table of contents
Description
Course info
Rating
(12)
Level
Intermediate
Updated
Oct 6, 2016
Duration
2h 58m
Description

Breaking down a modular structure into a game ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently. Reusing a mesh is often not discussed in detail, but it is very technically challenging the first time. In this course, Creating Game-ready Modular Structures in 3ds Max, you'll look at how to get the best reuse from your model and make as many different shapes as possible to fit in the game. First, you'll learn how to look at the tools for optimizing a low-poly model. Next, you'll learn how to create a mesh that is easily repurposed. Then, you'll learn how to quickly and easily unwrap a complex asset. Finally, you'll learn how to turn your original structure into a new and unique design. By the end of this course, you'll know how to get a great modular structure into your next game. Software required: ZBrush, Unreal Engine 4, 3ds Max, xNormal.

About the author
About the author

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Dan Cox, and welcome to my course, Creating Game Ready Modular Structures in 3ds Max. I'm a 3D artist at Capybara Games. Breaking down modular structures into a game-ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently, which is not often discussed in detail, but is very technically challenging for the first time. In this course we are going to create and bake a low poly game-ready modular structure. Some of the major topics that we will cover include looking at tools for optimizing a low poly model, how to create a mesh that easily repurposed, how to quickly and easily unwrap a complex asset, how to turn our original structure into new and unique designs. By the end of this course, you'll get a great modular structure into your game. Before beginning the course, you should be familiar with game asset creation, and the texture baking pipeline. I hope you'll join me on this journey to learn how to create detailed, compelling structures with the Creating Game Ready Modular Structures in 3ds Max course at Pluralsight.