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Creating Game-ready Modular Structures in 3ds Max

In this course you'll learn how to successfully make a game-optimized version of your high-poly modular structure and place it in Unreal Engine 4. Software required: ZBrush, Unreal Engine 4, 3ds Max, xNormal.

Intermediate
2h 58m
(17)

Created by Dan John Cox

Last Updated Dec 16, 2022

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  • Course

Creating Game-ready Modular Structures in 3ds Max

In this course you'll learn how to successfully make a game-optimized version of your high-poly modular structure and place it in Unreal Engine 4. Software required: ZBrush, Unreal Engine 4, 3ds Max, xNormal.

Intermediate
2h 58m
(17)

Created by Dan John Cox

Last Updated Dec 16, 2022

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What you'll learn

Breaking down a modular structure into a game ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently. Reusing a mesh is often not discussed in detail, but it is very technically challenging the first time. In this course, Creating Game-ready Modular Structures in 3ds Max, you'll look at how to get the best reuse from your model and make as many different shapes as possible to fit in the game. First, you'll learn how to look at the tools for optimizing a low-poly model. Next, you'll learn how to create a mesh that is easily repurposed. Then, you'll learn how to quickly and easily unwrap a complex asset. Finally, you'll learn how to turn your original structure into a new and unique design. By the end of this course, you'll know how to get a great modular structure into your next game. Software required: ZBrush, Unreal Engine 4, 3ds Max, xNormal.

Creating Game-ready Modular Structures in 3ds Max
Intermediate
2h 58m
(17)
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About the author
Dan John Cox - Pluralsight course - Creating Game-ready Modular Structures in 3ds Max
Dan John Cox
21 courses 4.6 author rating 359 ratings

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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