Course info
May 15, 2017
2h 51m

3ds Max is a great program to learn modeling techniques in. In this course, Hard Surface Modeling Fundamentals in 3ds Max, you'll learn how to create a hard surface camera model. First, you'll discover how to create reference images for modeling. Next, you'll explore the fundamentals of hard surface smoothing. Then, you'll cover how to create and control high resolution meshes using TurboSmooth. Finally, you'll learn how to use ZBrush for hard surface sculpting. By the end of this course, you'll know how to model your own hard surface props. Software required: 3ds Max, Photoshop, ZBrush.

About the author
About the author

Alex was born in Soviet Latvia. Since childhood he has loved to build and create, leading him to a love for architecture.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Alex Jerjomin, and welcome to my course Hard Surface Modeling Fundamentals. I'm an environment artist and I have worked in studios like Microsoft, Rare, and Lionhead. In this course, we're going to learn how to create hard surface camera model. Some of the major topics that we will cover will include creation of reference images for modeling, fundamentals of hard surface smoothing, creating and controlling high resolution meshes using TurboSmooth, and using ZBrush for hard surface sculpting. By the end of this course, you will know how to model your own hard surface props. Before beginning this course, however, you should be familiar with 3ds Max. I hope you will join me on this journey to learn hard surface modeling with Hard Surface Modeling Fundamentals course at Pluralsight.