Creating complex geometry and being able to develop complete scenes that are render-ready is a very important skill to have. This course will help you have a better understanding of best practices in order to achieve great looking results. Software required: 3ds Max 2014 or higher.
Modeling complex objects and creating compelling scenes can sometimes be a very difficult task. In this course, you will be able to follow the whole creation process of a complete modern living room interior. In this course, Interior Modeling Techniques in 3ds Max, you will learn how to create geometry using lines and how to manage complex assets. You will understand the proper use of different tools to achieve good results quickly, and also what are the best practices when creating a scene that is both realistic and render-ready. Once you are finished with this 3ds Max course, you'll not only have a complete scene done but also will be able to apply the tools and practices seen here in your own projects. Software required: 3ds Max 2014 or higher.
Verena is a Design graduate. Today she has more than 6 years of teaching experience, and does a lot of freelance work in the architectural visualization area, as well as graphic design.
She's currently living in Salvador, Brazil working mainly as a freelancer.
Course Overview Hello everyone, and welcome to Interior Modeling Techniques. My name is Verena Tatiana. I'm a freelance designer in Brazil with over 6 years of experience working with 3d. Interior modeling is one of the most important skills to develop when working with visualization, because it will enable you to create more believable scenes. In this course, we are going to develop a complete interior using many different tools to accomplish that. Some of the major topics that we will cover include creating complex geometry using lines, using the cloth modifier to simulate fabric, creating geometry using loft, and optimizing geometry for render. By the end of this course, you will know how to create an interior scene that is completely render-ready. To successfully follow this course, all you need is a basic understanding of 3ds Max Modeling. I hope you join me on this journey to learn 3ds Max Modeling with the Interior Modeling Techniques course at Pluralsight.
Modeling the MFL Lamp Okay, so we're ready to model the first object in our scene, which will be the MFL lamp. So use this name on Google to get your reference if you don't have access to the project files. You will have a few variations of it, so just for future reference, this is the lamp that we're looking for. Feel free to model any variations you like, but just so you know, this is the model that we'll develop. And let's take a look at a few things here. First is the base. The base is very long, it's very clean, and it's very uniform, so that tells us that we can probably get away by doing all of it with lines, and that will make our work a lot quicker. If there were big variations, then probably we would have to choose a different approach, but that's not the case. Next is the shade. We have a circular shade, and we do not need to worry about topology in this case. There will be no textures, no complex geometry coming out or in it, so we can probably do this with a sphere and we'll be fine, so we'll do this with a sphere. And the last thing is the interior. The interior has a different color, and although we know that we can apply materials based on the face selection, since it's a very smooth geometry probably going to have a lot of faces and make it very annoying, so instead we're going to try to separate this and make it ready for the rendering part. So let's go ahead and model this in our next lesson.
Modeling the Minimalist Lamp Now we are ready to model our second standing lamp for the scene, which is the minimalist lamp. So let's take a look at the reference and see how it looks. So this is the second lamp we are going to model. As you can see, a very clean design, very easy. The name that you will put on Google to find reference is modern minimalist bare bulb lamp. Just put that name on Google and you'll find enough reference images to work with. If you have access to the project files, you have these images available for you. As you can see, very simple shapes, very clean design, so again, we can benefit from working with lines to get this done pretty quickly. And just so you know, how much is the average height for a standing lamp like this is about 1. 6 m, and that would be about 63-65 inches, just so you know. So let's go ahead and model the lamp next.
Modeling the Mira Lounge Chair So now it's time for us to model the third object in our scene, which is the Mira lounge chair. And as always, if you don't have access to the project files, you can just Google this name, Mira lounge chair, and you should find some reference images for you to use. So let's take a look at the chair. So this is the chair, again, very simple, very clean design, and once again, we can benefit from modeling with lines. However, this time the shapes are connected, so we're going to have to add a little more complexity to our geometry in order to make all these shapes combine and become one single piece. Also, the seat, it looks soft, but not very soft, and that makes it clear that simulating this as a fabric won't be the best way to go because there isn't a lot of drapery, so probably it's best for us to just model and have a better looking result. And lastly, pay attention to the proportions. The legs of this chair are very short, so this is a wide chair. So keep in mind the proportions, keep the reference open when you're modeling so that you don't make any mistakes about that. So let's go ahead and model in the next lesson.
Modeling the Halyard Lounge Chair Now we are ready to model the most complex geometry in our scene, which is the Halyard lounge chair. As always, use this name to Google for a reference if you don't have access to the project files. And here it is, so it has a lot of fine detail, and we're going to have a lot of complex geometry managing in this one. So we have a very complex rope detail that goes all around the chair. The cushion in this case can be simulated, so it's a good situation for us to use the cloth modifier and simulate this so it fits in the stripes more properly. And, although we have a lot of detail, most of it is repetitive, so we're going to take advantage of that in order to make our work be a little quicker. So now that we take a look at this, let's go ahead and model.
Modeling the Coffee Table So, it's time for us to model the coffee table, so let's take a look at the reference and see what we've got to work with. So this is the coffee table that we are going to model, and if you don't have access to the project files, the name you should google is design within reach coffee table. So it's pretty easy to find enough reference to work with. And as you can see, it's a very quick and straightforward design. We won't lose too much time modeling this, but there's one thing I need you to keep in mind. This is an object that is very close to the camera, so this is very important. Any imperfections will be very easy to spot, so this is an object that we do not want to save on geometry. We want to put as much geometry as we can to make sure it's perfect and people can't spot any imperfections because it's so close to the camera. So let's go ahead and model the coffee table next.
Modeling the Fireplace And we are ready to model the fireplace for our scene, so again let's look at the reference. This is the fireplace that we are about to create, and there are just a couple of things that I would like to point out. First is that the shape is a single shape, that it is extruded out, so that's a great opportunity for us to use the Loft tool. Second, we have a different material on the inside, so as always we are going to try to do this with two different objects to make the rendering process easier. That's it for the analysis of our reference, so let's go ahead and model this next.
Modeling Smaller Objects So we're down to our last module, and in here we are going to do a few smaller objects to make our scene look more complete. So let's go back to our reference image so that we can see what we have here. So this is the scene that we are finishing the modeling right now, and there are a few things that you can note here. When you create an interior scene, one thing that you have to keep in mind is that you can't create just the furniture, because it doesn't look realistic enough. Think about the décor, think about the other elements other than furniture that are present in this scene. Think about your own place, think about your own home, take a look at how many objects are there to help compose the whole scene, and try not to make only furniture. So, another thing that I want to point out is that when you're doing an interior scene, messy is good. Try not to keep everything in perfect position, and in perfect place. Having a little mess, things a little out of place is good because it adds realism to the scene. So try to think about that. About the décor objects, search modern décor online so anything that's modern, so it's in line with the rest of the furniture, is fine. Set your mind free, do what you think. It's nice for the scene. Try to do something a little different from what I do here. This is a perfect moment for you to add your own touch to this scene that we've created. So let's go ahead and let's try to finish this scene next.