3ds Max Modeling Fundamentals

This course will use a project-based approach as it covers the basics of modeling, some of the most commonly used tools, and some of the best time-saving tips and techniques when it comes to modeling in 3ds Max.
Course info
Rating
(23)
Level
Beginner
Updated
Nov 1, 2016
Duration
6h 49m
Table of contents
Description
Course info
Rating
(23)
Level
Beginner
Updated
Nov 1, 2016
Duration
6h 49m
Description

In this course, 3ds Max Modeling Fundamentals, you'll learn plenty of tips and tricks and the fundamentals of some of the most commonly used tools for 3ds Max, all taught in a project-based approach. First, you'll begin by looking at the various types of geometry available to you, and you'll learn how to organize your model into hierarchies and keep your scene clean and efficient. Next, you'll take a look at several modeling tools including polygon modeling tools like Extrude and the Swift Loop tool for adding resolution, spline modeling techniques to create smooth surfaces, and many other tools and techniques as well. Finally, you'll take a look at using a smoothing or subdivision workflow and use modifiers to help shape your models. After watching this course, you'll have a better understanding of how these tools work together, and you'll be able to create your own modeling solutions and come up with a workflow that's comfortable for you.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hello and welcome to 3ds Max Modeling Fundamentals. My name's Josh, and I'll be your instructor for the next few hours taking you through the modeling process in 3ds Max. We'll use a project-based approach as we cover the basics of modeling looking at some commonly used tools and talking about some time-saving tips and techniques that I've picked up in production. We'll begin by looking at the various types of geometry available to you. We'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at several modeling tools including polygon modeling tools like Extrude and the Swift Loop tool for adding resolution, spline modeling techniques for creating smooth surfaces, and many other tools and techniques as well. We'll also take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models. Now we're going to take a slightly different approach to this fundamentals course in that we're not going to talk about all of 3ds Max modeling tools but, rather, focus on the tools that you're going to find most useful as you begin the modeling process. Now once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. Now with that said, let's get started by taking a look at the various kinds of geometry that you'll work with inside of 3ds Max.