3ds Max Modeling Fundamentals
Course info



Course info



Description
In this course, 3ds Max Modeling Fundamentals, you'll learn plenty of tips and tricks and the fundamentals of some of the most commonly used tools for 3ds Max, all taught in a project-based approach. First, you'll begin by looking at the various types of geometry available to you, and you'll learn how to organize your model into hierarchies and keep your scene clean and efficient. Next, you'll take a look at several modeling tools including polygon modeling tools like Extrude and the Swift Loop tool for adding resolution, spline modeling techniques to create smooth surfaces, and many other tools and techniques as well. Finally, you'll take a look at using a smoothing or subdivision workflow and use modifiers to help shape your models. After watching this course, you'll have a better understanding of how these tools work together, and you'll be able to create your own modeling solutions and come up with a workflow that's comfortable for you.
Section Introduction Transcripts
Course Overview
Hello and welcome to 3ds Max Modeling Fundamentals. My name's Josh, and I'll be your instructor for the next few hours taking you through the modeling process in 3ds Max. We'll use a project-based approach as we cover the basics of modeling looking at some commonly used tools and talking about some time-saving tips and techniques that I've picked up in production. We'll begin by looking at the various types of geometry available to you. We'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at several modeling tools including polygon modeling tools like Extrude and the Swift Loop tool for adding resolution, spline modeling techniques for creating smooth surfaces, and many other tools and techniques as well. We'll also take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models. Now we're going to take a slightly different approach to this fundamentals course in that we're not going to talk about all of 3ds Max modeling tools but, rather, focus on the tools that you're going to find most useful as you begin the modeling process. Now once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you. Now with that said, let's get started by taking a look at the various kinds of geometry that you'll work with inside of 3ds Max.