3ds Max Rendering Fundamentals
Having the right knowledge of renderer, lights, and materials altogether creates a perfect 3d render. This course teaches you all the basics of the Scanline & Arnold renderer as well as physical camera, lights, and use of physical materials.
What you'll learn
Have you ever struggled with perfect representation of your 3d model because you're lacking knowledge of a good renderer to use in combination with lighting and materials? If so, 3ds Max Rendering Fundamentals is a perfect course for those who are just getting started rendering in 3ds Max. First, you will learn how to quickly setup your Scanline renderer and explore its setup dialogue box for rendering out single image and animation sequences. Next, you will learn how you can use batch rendering, viewport shading modes, and how to quickly setup materials and lighting using active shade mode. You will then learn about the newly added Arnold Renderer in 3ds Max 2018. Since you will be taken step-by-step from the default scanline renderer to the Arnold renderer, you will be able to see how powerful the physical camera, physical material, and lighting is in Arnold. By the end of this course, you will have learned strong workflow practices so you can always be efficient in production and choosing the right rendering setup for your workflow as an emerging artist. Software required: 3ds Max.
Table of contents
- Setting up Arnold renderer 3m
- Using Arnold's Scene Converter 5m
- Creating Arnold's Light 7m
- Exploring Arnold Renderer Tab Under Render Setup Dialogue Box 6m
- Using Arnold's ActiveShade Mode 4m
- Using Arnold's Physical Material 10m
- Exploring Physical Camera in Arnold 7m
- Applying Depth of Field and Exposure in Physical Camera 5m
- Tips, Tricks, and Conclusion 3m