Course info
Nov 3, 2017
2h 12m

Have you ever struggled with perfect representation of your 3d model because you're lacking knowledge of a good renderer to use in combination with lighting and materials? If so, 3ds Max Rendering Fundamentals is a perfect course for those who are just getting started rendering in 3ds Max. First, you will learn how to quickly setup your Scanline renderer and explore its setup dialogue box for rendering out single image and animation sequences. Next, you will learn how you can use batch rendering, viewport shading modes, and how to quickly setup materials and lighting using active shade mode. You will then learn about the newly added Arnold Renderer in 3ds Max 2018. Since you will be taken step-by-step from the default scanline renderer to the Arnold renderer, you will be able to see how powerful the physical camera, physical material, and lighting is in Arnold. By the end of this course, you will have learned strong workflow practices so you can always be efficient in production and choosing the right rendering setup for your workflow as an emerging artist. Software required: 3ds Max.

About the author
About the author

Zaheer Mukhtar is a VFX and 3D artist. He started working in the 3D field in 1999 as a hobby.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hello everyone. My name is Zaheer Mukhtar and welcome to my course, 3ds Max Rendering Fundamentals. I am a freelance 3D artist and have over six years of experience in gaming and art industry. Rendering is one of the core elements of 3D graphics and importing for presenting visually appealing art to the audience. This course is specifically designed for users who are ready to get started with rendering in 3ds Max and specifically with the Arnold Renderer. In this course we will get familiar with some of the core rendering features of 3ds Scanline in Arnold Renderer. Some of the major topics that we will cover include setting up and using Scanline Renderer using batch rendering to render out scenes from multiple cameras, rendering single image and animation sequences, learning about basics of materials and glow effects. We will also learn about using and setting up the newly added Arnold Renderer and finally we will learn how to work with Arnold's lights, physical material and physical camera. By the end of this course you will be able to create eye-catching renders of your own art inside 3dx Max. Before beginning the course you should be familiar with the basics of 3dx Max User Interface. I hope you will join me on this journey to learn about the core concepts of rendering inside 3ds Max 2018 with 3dx Max Rendering Fundamentals course at Pluralsight.