3ds Max Rigging Fundamentals
Autodesk 3ds Max is a popular 3D software used to create animation and visual eﬀects (VFX), amongst others. This course will take you through the foundations of rigging, and give you the skills needed to create production-ready animation rigs.
What you'll learn
The process of taking a lifeless 3D model and turning it into an asset that can be used for animation can be a daunting, diﬃcult, and complex process that is often seen as a specialist skill. In this course, 3ds Max Rigging Fundamentals, you'll discover the skills and techniques needed to bring characters to life by creating a production-ready character rig, ready for animation and beyond! First, you’ll take a pre-made model and travel through the basics of getting scenes ready for rigging, then jump straight into skeletons and controls. Next, you’ll add more complex rigging components like kinematics, custom attributes and industry standard setups like the reverse-foot. Finally, you’ll ﬁnish out by attaching the geometry to the rig by skinning and constraints, then enhance the rig even further by adding custom attributes and jumping into the intricacies of the Reaction Manager. When you’re ﬁnished with this course, you’ll have completed a custom animation rig, have learned the core foundations required to create solid rigs in 3ds Max, and have a deeper understanding of the methods and tools used in the creation of production-level rigs. Software required: Autodesk 3ds Max.