Autodesk 3ds Max is a popular 3D software used to create animation and visual eﬀects (VFX), amongst others. This course will take you through the foundations of rigging, and give you the skills needed to create production-ready animation rigs.
The process of taking a lifeless 3D model and turning it into an asset that can be used for animation can be a daunting, diﬃcult, and complex process that is often seen as a specialist skill. In this course, 3ds Max Rigging Fundamentals, you'll discover the skills and techniques needed to bring characters to life by creating a production-ready character rig, ready for animation and beyond! First, you’ll take a pre-made model and travel through the basics of getting scenes ready for rigging, then jump straight into skeletons and controls. Next, you’ll add more complex rigging components like kinematics, custom attributes and industry standard setups like the reverse-foot. Finally, you’ll ﬁnish out by attaching the geometry to the rig by skinning and constraints, then enhance the rig even further by adding custom attributes and jumping into the intricacies of the Reaction Manager. When you’re ﬁnished with this course, you’ll have completed a custom animation rig, have learned the core foundations required to create solid rigs in 3ds Max, and have a deeper understanding of the methods and tools used in the creation of production-level rigs. Software required: Autodesk 3ds Max.
With a background in graphic/multimedia design, 2D/3D animation, and computer technology, Stewart has been lucky enough to work with a number of studios, and for various media ranging from print, education, video games, TV broadcast, commercials, and feature film.
Course Overview Hi, and welcome to this 3ds Max Rigging Fundamentals course. My name is Stewart Jones, a writer, producer, and director working in film, TV, and game industries. I'll be your instructor for this introductory course into the world of rigging in 3ds Max. Throughout this course we'll be focused on the creation of a production-ready animation rig for a robotic character named Scooter. This is a foundation level course, which means that no prior rigging experience is needed, but at least the basics of 3ds Max should be understood. Modules are organized so that you can work from one module to the next while increasing knowledge and building on the skills, tools, and techniques covered previously. It also means that each module in each video can be referenced separately at a later point. This course covers basics such as bones and skeletons, hierarchies and constraints, controllers and kinematics, and skinning. More advanced topics are also included, such as custom attributes, wiring parameters, and the reaction manager. By the end of this course, you will have completed your very own custom-built rig, which is ready for animation and you will have gained the skills needed to create your own custom rigs for other characters. I hope you will join me as we jump into the world of rigging with 3ds Max Rigging Fundamentals course here at Pluralsight.