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3ds Max Shading and Texturing Fundamentals

by Chidi Mbadugha

This course will teach you the fundamentals of shading and texturing while creating Materials in 3ds Max.

What you'll learn

Have you ever wanted to create your own realistic or stylized materials in 3ds Max? In this course, 3ds Max Shading and Texturing Fundamentals, you'll dive into the material editor and material creation. First, you'll discover what a shader is. Next, you'll explore procedural vs. bitmapped maps. Then, you'll learn how to create materials such as glass and wood. Finally, you'll cover working with the compact vs. the slate material editor. By the end of this course, you'll be able to create your own realistic materials and be very familiar with the material editor and it's different modes. Although some aspects of this course are specific to 3ds Max 2018 (such as the Slate material editor) the rest of the course can be applied to any version of 3ds Max. Software required: 3ds Max 2018

About the author

Chidi is a 3D Environment Artist that has worked in the games industry for eleven plus years. He graduated from DigiPen Institute of Technology in 2003 and has worked on various videogame consoles since. He has worked on the Forza Motorsport series since Forza 2 and has worked on various platforms from the PSP to the Xbox One. Chidi’s passions are modeling and texturing with strong emphasis on lighting. He’s worked with Mental Ray and also freelances as a graphic designer as well.

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