Have you ever wanted to create your own realistic or stylized materials in 3ds Max? In this course, 3ds Max Shading and Texturing Fundamentals, you'll dive into the material editor and material creation. First, you'll discover what a shader is. Next, you'll explore procedural vs. bitmapped maps. Then, you'll learn how to create materials such as glass and wood. Finally, you'll cover working with the compact vs. the slate material editor. By the end of this course, you'll be able to create your own realistic materials and be very familiar with the material editor and it's different modes. Although some aspects of this course are specific to 3ds Max 2018 (such as the Slate material editor) the rest of the course can be applied to any version of 3ds Max. Software required: 3ds Max 2018
Course Overview Hi everyone. My name is Chidi Mbadugha, and welcome to my course Shading and Texturing Fundamentals in 3D Studio Max 2018. I am a 3D artist at Launch Vector Labs, currently working on Windows mixed reality applications. Before that, I worked at Turn 10 Studios on the multi-award winning raising franchise Forza Motorsport. Have you ever wanted to create your own materials in 3D Studio Max? Then this is the course for you. In this course we're going to dive into the Material Editor and Material Creation. Some of the major topics that we will cover include what is a shader, procedural versus bitmapped maps, creating material such as glass and wood, working with the Compact versus the Slate Material Editor. By the end of this course you'll be able to create your own realistic materials and be very familiar with the Material Editor and its different modes. Before beginning the course, you should be familiar with the basics of 3D Studio Max, such as viewport navigation and object creation. I hope you'll join me on this journey to learn about materials and shading with the Shading Fundamentals in 3D Studio Max 2018 course here at Pluralsight.