If you want to learn how to quickly create extremely realistic renders, this course is for you. You'll use multiple tools within 3ds Max to create a gorgeous photorealistic scene. Software required: 3ds Max 2014, V-Ray 3.2, and Photoshop CC.
Quickly developing scenes that look ultra-realistic can be difficult if you don't have the proper tools to do it well. In this course, Creating a Photorealistic Scene with 3DS Max and V-Ray, you will learn how to create a gorgeous, photorealistic render with ease and efficiency. First, you'll learn how to block out the concept. Second, you'll use tools in 3ds Max to add large details. Third, you'll discover how to add dirt and debris and finally, render multiple passes. When you’re finished with this 3ds Max course, you’ll not only be able to create gorgeous renders, but also be able to quickly use these tools to do the same with any scene you need. Required Software: 3ds Max 2014, V-Ray 3.2, and Photoshop CC.
Course Overview Hi everyone, my name is Zaheer Mukhtar and welcome to my course, Creating a Photorealistic Scene Using 3ds Max and V-Ray. I'm a freelance 3D artist and working in this field for over five years now. Creating believable and realistic scenes in the shortest possible time from concept is one of the most important requirement in art industry. In this course, we're going to look into the techniques that will enable us to model and render realistic environments in the shortest possible time. Some of the major topics that we'll be covering includes how to quickly block out the concept, adding large details to the walls, floors, and ceiling, quickly adding dirt and debris using free plugin called Debris Maker, how to set up V-Ray to render our different passes, and finally, compose different passes into Photoshop for final render. By the end of this course, you'll know the complete process and pipeline involved in creation of photorealistic scenes, including some of the new modeling and rendering techniques in 3ds Max. Before beginning the course, you should be familiar with the basics of 3ds Max and Photoshop. I hope you'll join me on this journey to learn new modeling, texturing, and lighting techniques with Creating Photorealistic Scenes Using 3ds Max and V-Ray course at Pluralsight.
Analyzing References and Setting up the Scene Hi everyone. My name is Zaheer Mukhtar and I'm a freelance 3D artist. In the past five years I have been working in the gaming industry and I have worked as lead artist on game art cinematic and some basic games animations. In this course we are going to create a photorealistic environment mainly using 3ds Max. We'll start off by creating a basic layout quickly using some primitives inside 3ds Max then start adding details to different parts of the scene. We're going to explore some free scraps and plugins to add some minor but eye-catching details to the scene within minutes. Using some free high resolution textures we're going to add textures to the scene. Finally using V-Ray lighting and atmospheric effects we will recompose it in Photoshop for presentation. By the end of this training you'll have complete knowledge of quickly creating realistic scenes for your projects. Let's get started.