Creating a Photorealistic Scene with 3ds Max and V-Ray

If you want to learn how to quickly create extremely realistic renders, this course is for you. You'll use multiple tools within 3ds Max to create a gorgeous photorealistic scene. Software required: 3ds Max 2014, V-Ray 3.2, and Photoshop CC.
Course info
Level
Intermediate
Updated
May 5, 2016
Duration
4h 55m
Table of contents
Analyzing References and Setting up the Scene
Adding Large Details to the Scene
Texturing the Scene
Adding Small Details Using Debris Maker
Setting up V-Ray, Lights, and Environmental Fog
Compositing the Final Render Passes
Course Overview
Description
Course info
Level
Intermediate
Updated
May 5, 2016
Duration
4h 55m
Description

Quickly developing scenes that look ultra-realistic can be difficult if you don't have the proper tools to do it well. In this course, Creating a Photorealistic Scene with 3DS Max and V-Ray, you will learn how to create a gorgeous, photorealistic render with ease and efficiency. First, you'll learn how to block out the concept. Second, you'll use tools in 3ds Max to add large details. Third, you'll discover how to add dirt and debris and finally, render multiple passes. When you’re finished with this 3ds Max course, you’ll not only be able to create gorgeous renders, but also be able to quickly use these tools to do the same with any scene you need. Required Software: 3ds Max 2014, V-Ray 3.2, and Photoshop CC.

About the author
About the author

Zaheer Mukhtar is a VFX and 3D artist. He started working in the 3D field in 1999 as a hobby.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Zaheer Mukhtar and welcome to my course, Creating a Photorealistic Scene Using 3ds Max and V-Ray. I'm a freelance 3D artist and working in this field for over five years now. Creating believable and realistic scenes in the shortest possible time from concept is one of the most important requirement in art industry. In this course, we're going to look into the techniques that will enable us to model and render realistic environments in the shortest possible time. Some of the major topics that we'll be covering includes how to quickly block out the concept, adding large details to the walls, floors, and ceiling, quickly adding dirt and debris using free plugin called Debris Maker, how to set up V-Ray to render our different passes, and finally, compose different passes into Photoshop for final render. By the end of this course, you'll know the complete process and pipeline involved in creation of photorealistic scenes, including some of the new modeling and rendering techniques in 3ds Max. Before beginning the course, you should be familiar with the basics of 3ds Max and Photoshop. I hope you'll join me on this journey to learn new modeling, texturing, and lighting techniques with Creating Photorealistic Scenes Using 3ds Max and V-Ray course at Pluralsight.