Introduction to V-Ray for 3ds Max 2016
This course provides a concise introduction to V-Ray in 3ds Max 2016. The extensive and often overwhelming set of V-Ray features is condensed to the most effective tools needed to get you working in V-Ray. Software required: 3ds Max 2016, V-Ray 3.3.
What you'll learn
V-Ray is one of the leading industry-standard render engines, deeply embedded in production pipelines, spanning feature film to architectural visualization. It is sleek, efficient, and most importantly, a joy to work with once you are familiar with its extensive toolset. In this course, Introduction to V-Ray for 3ds Max 2016, you will learn how to streamline the process of learning V-Ray, boiling the toolset down to the most important concepts to get you up and running quickly. First, you will explore lighting solutions. Next, you will gain familiarity with only the most popular V-Ray materials. Finally, you will gain an understanding of how to effectively utilize the various GI render engines in V-Ray. Upon completion of this course, you will have the confidence to light, shade, and render scenes in 3ds Max using V-Ray. Software required: 3ds Max 2016, V-Ray 3.3.
Table of contents
- Materials: VRayMtl Diffuse Characteristics 10m
- Materials: VRayMtl Reflection & Refraction Characteristics 11m
- Materials: VRayMtl BRDF Characteristics 4m
- Materials: VRayCarPaintMtl 13m
- Materials: VRayBlendMtl 10m
- Materials: VRay2SidedMtl 8m
- Materials: Subsurface Scattering Overview 11m
- Materials: VRayFastSSS2 11m