Simple play icon Course
Skills Expanded

Studio Lighting Techniques with 3ds Max and V-Ray

by Nejc Kilar

Studio lighting is important in many fields, ranging from product visualizations and character lighting to car rendering. This course will teach you the principles, tips, and tricks you'll need to create realistic and attractive studio renders.

What you'll learn

Studio lighting is used in many fields, for everything from product visualizations and character shots to car renders and more. Studio lighting allows you to showcase what you've created, giving it a bit of mood, while keeping it clean and presentable. In this course, Studio Lighting Techniques with 3ds Max and V-Ray, you’ll learn some of the fundamental tips, tricks, and techniques that you'll need in your workflow to create great-looking studio renders. First, you’ll the basics of what makes up a typical studio render and how you can read existing renders (or photos) from other artists so that you can improve your understanding of their technique. Then you'll tackle some of the more technical topics that will help you understand how V-Ray works and how you can easily optimize your studio renders to make them faster. Next, you'll dive into the practical part of the course by creating a few basic product renders that will give you an idea of how you can approach your product visualizations. You'll be lighting a chocolate figure while incorporating everything you've learned so far. You’ll then tackle a different challenge: lighting a portrait of a male model, where you will try to create a few moody yet realistic images. Finally, you will explore how to light a car in a typical studio environment. Working with a reflective material such as car paint presents a serious challenge, but you'll document the process in detail as you go about creating the final render. By the end of the course, you'll be equipped with the knowledge and techniques to create your own studio renders.

About the author

Nejc is a 3D Artist currently working as a freelancer mainly in the field of architectural and product visualization. His interest for 3D graphics peaked while he was professionaly indulged into E-sports, playing for teams like m!A and Intense gaming. Later on he enrolled in one of Slovenia's Computer Science schools and became a Visual Communications graduate. His working experience include working both as a freelancer and a full-time studio employee. His own 3D rendering company was founded in... more

Ready to upskill? Get started