Throughout these lessons, you will learn how to accelerate the rigging process by using a free MEL script called abAutoRig.mel as well as several code snippets and Python utilities to create a character rig, skin the model, paint weights, and apply corrective blend shapes. Software required: Maya 2015, abAutoRig 6.0.3.
Throughout these lessons, you will learn how to accelerate the rigging process by using a free MEL script called abAutoRig.mel as well as several code snippets and Python utilities to create a character rig, skin the model, paint weights, and apply corrective blend shapes. This course will introduce you to some new thoughts and strategies for completing these tasks quickly and efficiently. We will explore Maya node-centric pose based deformers as drivers for corrective blendshapes. Software required: Maya 2015, abAutoRig 6.0.3.
Eric Kunzendorf has been teaching computer graphics and animation at the college level for the last two decades at such varied institutions as Jacksonville University, the New Hampshire Institute of Art, the Atlanta College of Art, and the School of Visual Arts’ Savannah campus. He holds a Bachelors of Arts in Art history from Columbia University and a Masters of Fine Arts in Drawing and Painting from the University of Georgia.
Introduction and Project Overview Hey everyone, my name is Eric Kunzendorf. I am an Associate Professor of Animation at Jacksonville University and I have over 20 years of experience teaching animation and digital art. I've produced independent animations and shown them in animation festivals like Blue Plum, Citrus Cell, and the Seagraph Computer Animation Festival. In this course, we are going to accelerate the character rigging process. Some of the major topics that we will be discussing in this course will include, but are not limited to, how to prepare the separate meshes of the Marita Mime character for rigging and binding, installing abAutoRig. mel from supercrumbly. com to facilitate the rigging process, creating sets of joints to facilitate weight and mesh editing, strategies for painting weights on your meshes, strategies for creating corrective blend shapes, and controlling corrective blend shapes with a custom-posed reader Python script. By the end of the training, you will have a rigged character ready to animate in Maya, and more importantly, you will have skills and ideas to rig your own. I'm excited to work with Digital-Tutors and share these powerful tricks and techniques with fellow artists, so tune in, turn on, sign up, and sign in. Let's get started with the first lesson.