Description
Course info
Rating
(10)
Level
Advanced
Updated
Jun 17, 2015
Duration
4h 32m
Description

In this Maya tutorial, we'll explore node-centric, pose-based deformers as drivers for corrective blend shapes. We'll learn how to accelerate the rigging process by using a free MEL script called abAutoRig.mel, as well as several code snippets and Python utilities to create a character rig, skin the model, paint weights, and apply corrective blend shapes. By the end of this Maya training, you'll have learned new strategies for completing the rigging process quickly and efficiently. Software required: Maya 2015, abAutoRig 6.0.3.

About the author
About the author

Eric Kunzendorf has been teaching computer graphics and animation at the college level for the last two decades at such varied institutions as Jacksonville University, the New Hampshire Institute of Art, the Atlanta College of Art, and the School of Visual Arts’ Savannah campus. He holds a Bachelors of Arts in Art history from Columbia University and a Masters of Fine Arts in Drawing and Painting from the University of Georgia.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hey everyone. My name is Eric Kunzendorf, and I'm an associate professor of animation at Jacksonville University. I have over 20 years of experience teaching animation digital art, and I've produced independent animations and shown them in animation festivals like Blue Plum, Citrucel, and the C Graph computer animation festival. In this course, we are going to accelerate the face reading process. Some of the major topics that we will be discussing in this course will include, but are not limited to how to work with custom attributes by creating, editing, and rearranging them in Maya's channel box, controlling facial expressions using Maya's set driven key functionality, modeling corrected blend shapes for Marie the Mime's torso, using Mudbox to create a full complement of facial blend shapes, and finishing the rig for use in animated productions. By the end of this training, you will have a full facial rig for your Maya character, and more importantly, you will have the skills and ideas to create your own. I'm excited to work with Digital-Tutors and share these powerful tricks and techniques with fellow artists. So tune in, turn on, sign up, and sign in, let's get started with the first lesson.