Advanced Compositing Workflows in Maya and Fusion

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes and using some advanced techniques for compositing these passes using Fusion. Software required: Maya 2009 and Fusion 6.0 and higher.
Course info
Level
Advanced
Updated
Dec 10, 2009
Duration
3h 42m
Table of contents
Introduction and Project Overview
Advanced Compositing Workflows in Maya and Fusion
Advanced Workflows in Fusion
Description
Course info
Level
Advanced
Updated
Dec 10, 2009
Duration
3h 42m
Description

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes and using some advanced techniques for compositing these passes using Fusion. We will dedicate the first portion of this course to using render passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course, we will begin with some quick compositing similar to our Compositing 3D Renders in Fusion course, but we will quickly get into more advanced topics such as basic and advanced depth-of-field techniques, working with HDR data, painting fixes, and chromatic aberration. Software required: Maya 2009 and Fusion 6.0 and higher.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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About the author

Chris is a VFX author at Pluralsight. Along with creating and recording training, he also manages the support team and works closely with the production development team. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, my name is Kyle, with Digital-Tutors, an Autodesk authorized publisher. In this series of lessons, Chris and I will be taking you through the process of rendering your Maya scene into multiple passes. And we'll look at how we can use some advanced compositing techniques for bringing these passes together using Fusion. So we'll dedicate the first portion of this course to using render passes in Maya, and we'll look at how we can use these to separate the various elements of our scene at render time. So we'll learn how we can use things like mental ray's render pass system, we'll look at how we can create and utilize contribution maps, as well as taking advantage of custom-framed buffers and render layers to create the necessary render passes for our scene. From there, Chris will be taking you through some advance compositing techniques inside of Fusion. Hello, I'm Chris. In this second portion of this course, we will begin with some quick compositing, similar to our Compositing 3D Renders in Fusion course, but we will quickly get into more advanced topics such as basic and advanced depth of field techniques, working with HDR data, painting fixes, and chromatic aberration. We've got quite a bit of work to do, so let's go ahead and get started.