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Advanced Compositing Workflows in Maya and Fusion

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes and using some advanced techniques for compositing these passes using Fusion. Software required: Maya 2009 and Fusion 6.0 and higher.

Advanced
3h 42m
(1)

Created by

Last Updated Dec 15, 2016

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  • Course

Advanced Compositing Workflows in Maya and Fusion

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes and using some advanced techniques for compositing these passes using Fusion. Software required: Maya 2009 and Fusion 6.0 and higher.

Advanced
3h 42m
(1)

Created by

Last Updated Dec 15, 2016

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What you'll learn

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes and using some advanced techniques for compositing these passes using Fusion. We will dedicate the first portion of this course to using render passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course, we will begin with some quick compositing similar to our Compositing 3D Renders in Fusion course, but we will quickly get into more advanced topics such as basic and advanced depth-of-field techniques, working with HDR data, painting fixes, and chromatic aberration. Software required: Maya 2009 and Fusion 6.0 and higher.

Advanced Compositing Workflows in Maya and Fusion
Advanced
3h 42m
(1)
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