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Advanced HumanIK Workflows in Maya

by Annick Harmel-Tourneur

In this Maya tutorial, we will be learning techniques, workflows and best practices for use with Maya's HumanIK (HIK) toolset. Software required: Maya 2012.

What you'll learn

In this Maya tutorial, we will be learning techniques, workflows and best practices for use with Maya's HumanIK (HIK) toolset. Throughout these lessons, we will be learning some of the MEL commands needed to add HIK to a character-rigging pipeline. Along the way, we will look at some of the limitations with the HumanIK toolset and how we can work around them. By the end of the this tutorial, you will comfortable with HIK whether you are an animator with no rigging experience or a TD looking to add HIK to your rigging pipeline. Software required: Maya 2012.

Course FAQ

What will I learn in this Maya tutorial?

In this Maya tutorial you will learn techniques, workflows, and best practices for using Maya's HumanIK toolset.

Who is this Maya tutorial for?

This Maya tutorial is for anyone who wants to learn Maya and HumanIK. No prerequisites are required.

What is HumanIK?

HumanIK is a runtime solution for creating believable, interactive character animation for games that features full body inverse kinematics and real-time retargeting technology.

What is Maya?

Maya is a 3D computer graphics application that runs on Windows, macOS, and Linux.

What software is required for this tutorial?

The techniques demonstrated are used with Maya 2012. Future versions of Maya will work for this tutorial but may not be exactly as demonstrated.

About the author

Annick Harmel-Tourneur started as a 3D generalist at Alias-Wavefront in 1998. She is currently a freelance and film TD (specializing in rigging and lighting). She has worked extensively with high-end films studios in both CG and VFX films on many Hollywood blockbusters.

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