Advanced HumanIK Workflows in Maya
In this Maya tutorial, we will be learning techniques, workflows and best practices for use with Maya's HumanIK (HIK) toolset. Software required: Maya 2012.
What you'll learn
In this Maya tutorial, we will be learning techniques, workflows and best practices for use with Maya's HumanIK (HIK) toolset. Throughout these lessons, we will be learning some of the MEL commands needed to add HIK to a character-rigging pipeline. Along the way, we will look at some of the limitations with the HumanIK toolset and how we can work around them. By the end of the this tutorial, you will comfortable with HIK whether you are an animator with no rigging experience or a TD looking to add HIK to your rigging pipeline. Software required: Maya 2012.
Table of contents
- What Is HumanIK? 5m
- Overview of the Skeleton Generator Window 17m
- Looking at the Requirements for Using Your Own Skeleton 5m
- Required Nodes for HIK and Dealing with Extra Joints 3m
- Characterization Window with the Default Skeleton 3m
- Characterization Window with Our Custom Skeleton 6m
- Creating a Control Rig and Keying Groups 7m
- Pinning, Reach, and Keying Groups 6m
- Looking at the HIK Rig Options 2m
- How to Create Auxiliary Effectors 5m
- How to Create Pivots Effectors 4m
- Preparing for Retargeting 4m
- Workflow for Retargeting 8m
- Best Practices for Baking MoCap 3m
- Tweaking MoCap Data Using the HumanIK Rig 6m
- Using Retargeted Data to Pose Animation 3m
- Using MEL with the Skeleton Generator 3m
- Using MEL with the Characterization Tool 5m
- Using MEL with the Character Controls Window 5m
In this Maya tutorial you will learn techniques, workflows, and best practices for using Maya's HumanIK toolset.
This Maya tutorial is for anyone who wants to learn Maya and HumanIK. No prerequisites are required.
HumanIK is a runtime solution for creating believable, interactive character animation for games that features full body inverse kinematics and real-time retargeting technology.
Maya is a 3D computer graphics application that runs on Windows, macOS, and Linux.
The techniques demonstrated are used with Maya 2012. Future versions of Maya will work for this tutorial but may not be exactly as demonstrated.