Advanced Compositing Techniques in NUKE: Space Scene

In this NUKE tutorial, we will learn to use the 3D system in NUKE to create a photorealistic space scene. Software required: NUKE 7.0v1.
Course info
Level
Advanced
Updated
Jul 22, 2013
Duration
1h 38m
Table of contents
Description
Course info
Level
Advanced
Updated
Jul 22, 2013
Duration
1h 38m
Description

In this NUKE tutorial, we will learn to use the 3D system in NUKE to create a photorealistic space scene. We'll be taking a shot from idea to completion to create our shot, complete with Earth, stars, and a sun flare! Using basic masking, some more advanced 3D matte painting techniques, expression scripting, and good compositing practices, we'll create a scene that's not only pretty to look at, but also a highly usable comp setup based on real-world production experiences. By the end, you'll have had a peek into what goes on in the mind of a production artist, whose aim is to give their shot that last 10% and achieve a truly cinematic look that is ready for the big or small screen. Software required: NUKE 7.0v1.

About the author
About the author

Doug Hogan is the Compositing Supervisor and a Senior Lighter currently working at Reel FX Animation Studios in Dallas for the last 7 years. His credits include the feature animated comedy “Free Birds”, the Guillermo Del Toro produced “The Book of Life”, the currently in production "W.I.S.H. Police", and the recently announced untitled Scooby-Doo feature film for Warner Bros.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hey everyone, my name is Doug Hogan and I am a lighter and Lead Compositor at Reel FX in Dallas where we're currently working on our first animated feature film Free Birds, staring Owen Wilson and Woody Harrelson. In this course, we're going to learn to use NUKE to create a photo realistic space scene, right for the big or small screen. Some of the key things you'll take away from watching this course including learning how to use some production tested 3D matte painting techniques in the built-in 3D system in NUKE to create photo realistic elements, utilize the stock flare node to create a complex and good-looking lens flare, some expression scripting to drive our scene, create a UI for artists to use throughout a sequence, create and animate a camera entirely in Nuke, and finally, we'll wrap things up with a few tricks I've picked up during my career to put that final polish on our shot. By the end of this training, you'll learn how to take a shot from idea to completion, entirely in the boundaries of NUKE 7. I'm really excited to be working with Digital-Tutors in this form and to share with you some really cool techniques. So sign in or sign up, and let's get started.