Advanced Editor Scripting in Unity and MonoDevelop

In this Unity tutorial, we'll learn several skills that will allow us to create menus and wizards that integrate directly into Unity's editor interface. Software required: Unity 4.5, MonoDevelop.
Course info
Level
Advanced
Updated
Mar 1, 2015
Duration
1h 53m
Table of contents
Description
Course info
Level
Advanced
Updated
Mar 1, 2015
Duration
1h 53m
Description

In this Unity tutorial, we'll learn several skills that will allow us to create menus and wizards that integrate directly into Unity's editor interface. We'll start with the basics of how to insert menus into Unity's menu interface. Then we'll move on to learning how to write our own wizards that allow us to automate tasks. By the end of this Unity training you'll have the knowledge you need to create your own menu items, keyboard shortcuts, and powerful time-saving wizards that will boost your game development into overdrive. Software required: Unity 4.5, MonoDevelop.

About the author
About the author

Brady Wright is the founder at Above and Beyond Software, based in Oklahoma City.

More from the author
Using Handles and Gizmos in Unity
Advanced
2h 2m
Jan 20, 2015
Creating Custom Inspectors in Unity
Advanced
1h 44m
Dec 1, 2014
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone. My name is Brady Wright. I'm a game developer and programmer at Above and Beyond Software, and my most popular projects include EZ GUI and SpriteManager2 in the Unity Asset Store. In this course, we're going to learn how to extend and integrate new features directly into the Unity Editor application. This is a skillset that you will find invaluable to creating your own in-editor tools, which will help you put handy custom utilities at your fingertips, help you save time by automating tedious tasks, and can even help you earn money from the Unity Asset Store by creating useful add-ons for the editor. Some of the key takeaways from this course include learning how to add your own custom menu items to Unity's dropdown menu system, add your own context menu items, create custom wizards to process objects in your game, and give user feedback using dialogs and notifications. By the end of the training, you will have learned how to extend Unity, allowing you to create your own robust tools, which integrate seamlessly right into the Unity Editor. I'm excited to work with Digital-Tutors and share these techniques with you. So let's get started with the first lesson.