We'll start by using an IBL (image-based lighting) setup. Along the way, we'll create complex shader materials and define our surface material within a photographically lit environment. Finally, we'll create precomps and lighting comps using NUKE. By the end of this V-Ray for Maya tutorial, you'll have learned some new tips and tricks for your own lighting and rendering projects. Software required: Maya 2014, V-Ray for Maya, NUKE 9.2X, and MARI.
Introduction and Project Overview (upbeat guitar music) Hi everyone, my name is Clifford Green and I'm a Senior Lighting TD at Skyline VFX. My latest projects include Fast and Furious 7 and Peter Pan. In this course, we're going to explore bike rendering techniques in V-Ray and Maya. Some of the major topics that we'll be discussing in this course will include how to set up advanced lighting environment, techniques for creating advanced shading networks, create professional-looking remnants in V-Ray and Maya, light and look development within shot parameters, and gradient and creating professional-looking images. By the end of this training, you'll be able to create professional-looking remnants in Maya and V-Ray, and develop a core foundation in V-Ray. I'm excited to share these valuable tricks and techniques with my fellow artists, so let's get started with the first lesson.