Description
Course info
Level
Advanced
Updated
Feb 16, 2016
Duration
2h 10m
Description

Throughout these lessons, we will go over the workflow of preparing and assembling assets while using advanced techniques in Maya, V-Ray, Photoshop and NUKE. We will build a special lighting solution matched to a background, generate multimatte elements and use custom scripts to speed up the process, balancing speed and time. Towards the end of this course, we will also explore two cases of troubleshooting when renders go wrong and look at different techniques and approaches to solve them. Software required: Maya 2016 (EX1 - SP4), V-Ray 3.1, Photoshop CC 2015, ADTools, NUKE 8.

About the author
About the author

Ashish S. Dani has a Bachelor of Computer Science from the University of Pune, a media certificate from the Maya Academy of Advanced Cinematics (affiliated with Cambridge University), and a diploma in Game Art & Design from the Vancouver Institute of Media Arts (VanArts). His skill set includes screenwriting, concept design, matte painting, 3D modeling, texturing, and lighting.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello everyone! My name is Ashish Dani. I'm a matte painter, generalist, and environment TD working in Vancouver, Canada. Over the years, I have worked on various movies, TV shows, advertisements, and visualizations like Night at the Museum, the upcoming Crouching Tiger Hidden Dragon movie, The Hundred, Arrow, Man in the High Castle, Once Upon a Time, Magic the Gathering, and many others. In this course, we are going to learn a deeper understanding on how to efficiently set up a workflow for V-Ray in Maya. Some of the major topics that we will be discussing include using custom scripts to speed up tasks, understanding how to use HDRI images, a UDIM-centric workflow, creating and using V-Ray proxy via plug-in textures, setting up custom multi-matte elements, setting up randaliers and utility passes like ambient occlusion, UVW, and many more. Acid to lighting workflow, assembling the rendered passes in new or off binder outward. By the end of this training, you will be able to use these techniques along or with your own workloads to build an efficient understanding of V-Ray in Maya. I'm excited to work with Digital Tutors and share these techniques with you, so let's get started with the first lesson.