Course info
Feb 16, 2016
2h 9m

Throughout these lessons, we will go over the workflow of preparing and assembling assets while using advanced techniques in Maya, V-Ray, Photoshop and NUKE. We will build a special lighting solution matched to a background, generate multimatte elements and use custom scripts to speed up the process, balancing speed and time. Towards the end of this course, we will also explore two cases of troubleshooting when renders go wrong and look at different techniques and approaches to solve them. Software required: Maya 2016 (EX1 - SP4), V-Ray 3.1, Photoshop CC 2015, ADTools, NUKE 8.

About the author
About the author

Ashish S. Dani has a Bachelor of Computer Science from the University of Pune, a media certificate from the Maya Academy of Advanced Cinematics (affiliated with Cambridge University), and a diploma in Game Art & Design from the Vancouver Institute of Media Arts (VanArts). His skill set includes screenwriting, concept design, matte painting, 3D modeling, texturing, and lighting.

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