After Effects CC Animating with Shape Layers

This course will teach you the ins and outs of creating and animating the many kinds of shape objects by creating a motion graphic project made entirely of shape layers. Software required: After Effects CC.
Course info
Rating
(33)
Level
Intermediate
Updated
Mar 29, 2017
Duration
2h 14m
Table of contents
Description
Course info
Rating
(33)
Level
Intermediate
Updated
Mar 29, 2017
Duration
2h 14m
Description

Shape layers are a deeply integral part of any After Effects animation. In this course, After Effects CC Animating with Shape Layers, you'll learn all aspects of shape layers and how to apply and reinforce the concepts by creating an animated game of pong, made entirely of shapes. First, you'll explore the various types of shape layers and the many tools. Next, you'll dive into shape layers' properties and key framing one shape to morph into another. Then, you'll easily create an explosion with the repeater operation and a laser with zig zag. Finally, you'll learn how to easily share the power of shape layers with text created in After Effects, as well as vector files created in Illustrator. By the end of this course, you'll be comfortable creating, manipulating, and animating shape layers. Software required: After Effects CC.

About the author
About the author

Jeff has over 10 years experience working in video production and product management.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Jeff Hurd, and welcome to my Pluralsight course, After Effects CC, Animating with Shape Layers. Shape layers are an extremely important part of After Effects because they're such a powerful tool in creating animations. Learn the in and outs of creating, as well as animating the many kinds of shape layers by creating a motion graphics project made entirely of shape layers. Some of the major topics that we'll cover include introduction to shapes. What are the various types of shape layers and the many tools, such as the Pen Tool, that can create them. Manipulating shape paths. We will dive into shape layers proprieties and keyframing framing one shape to morph into another shape using the shape path. Shape path operations. We'll easily create an explosion with the repeater operation and a laser with Zig Zag. Did I mention shape layers are a lot of fun? Convert text and Illustrator files to shape layers. Shape layers are powerful, so I'll show you how to easily share that power with text layers created in After Effects, as well as vector files created in Illustrator. By the end of this course, you'll be comfortable creating, manipulating, and animating shape layers. Before beginning the course, I recommend being familiar with the basics of After Effects. The beginner courses in our After Effects learning path can quickly get you up to speed. I hope you'll join me to learn After Effects CC, the fun and easy way, with the Animating Shape Layers course at Pluralsight.

Introduction to Shapes
Welcome to After Effects CC Animating with Shape Layers. In this module, we're going to quickly introduce the project we'll be making together and then jump right into creating shapes. I'm very excited about this course because shapes are extremely powerful in After Effects, but at the same time a ton of fun to work with. Because of that, we'll be working through a fun project, a game of Pong created completely with shape layers. Not just any boring Pong game either. We'll be adding all sorts of power-ups and specials throughout to keep things very interesting. Along the way too, I'll give you plenty of options to get creative yourself and add custom animations and effects that you may want to try out. Before beginning the animation, I want to quickly touch on the materials included with this course. If you're able to download the materials, you'll see there's an AE folder, a Storyboard, a Graphics folder, and Rendered Video folder. The AE folder will have a folder for each module. Module 1 will only have an After Effects file for the end because we'll be starting with a blank project. And the rest of the modules will have a start and end. That way you can easily follow along and also compare your animation with mine at the end of each module. Graphics folder will hold any graphics that we use throughout. I'll make it very clear when this needs to be used. And Rendered Video will have our final rendered video files inside of the folder in case you want to take a look before we get started. Now to keep ourselves organized, I created a storyboard to give us a general idea of what we need to create and how it should be created. Again, please get as creative as you want along the way. But let's take a look.