Aging Characters in ZBrush

In this ZBrush tutorial, we will learn multiple techniques for adding age to your characters in ZBrush. Software required: ZBrush 3.1 and up.
Course info
Level
Intermediate
Updated
Sep 10, 2009
Duration
1h 2m
Table of contents
Description
Course info
Level
Intermediate
Updated
Sep 10, 2009
Duration
1h 2m
Description

In this ZBrush tutorial, we will learn multiple techniques for adding age to your characters in ZBrush. Throughout the tutorial, we'll learn how to use the sculpting tools in ZBrush to advance the age of our characters while retaining their identities. The human body changes a great deal as it ages and with ZBrush, we can do quite a bit to replicate those changes in a character sculpt. We'll cover some large scale changes to the face and simulate some of the effects of aging, including the loss of bone and fatty tissue. We'll also simulate the effects of gravity on the skin by modifying the skin with wrinkles and other aging marks to illustrate the wear and dry nature of the skin. Software required: ZBrush 3.1 and up.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] I'm Justin with digital tutors, a pixel logic authorized trading partner. And in this series of lessons, we learn how to use the sculpting tools in ze brush to advance the age of our characters. The human body really changes a great deal as it ages. And with Z brush, we could do quite a bit to replicate some of those changes in our character sculpts. We will begin the project by making some large scale changed to face to simulate some of the effects of aging, including things like the loss of bone is fatty tissue will also simulate the effects of gravity on the skin and modify the skin with wrinkles and other age marks to really illustrate where in dry nature of the skin isn't agents also touch on some of the most common areas wrinkles, makers and how to achieve those looks. Now this series of lessons will help you understand some of the changes that you could make to your character models to change its age while retaining the character's identity. And you also gain a good understanding of how to use the robust sculpting tools in C brush to get those effects very quickly. So with that, let's go ahead and get started