In this tutorial we will go over how to create algorithms with Kismet that will control the enemy behavior for your games made with the UDK. Software required: Unreal Development Kit Editor (February 2013 build.)
In this tutorial we will go over how to create algorithms with Kismet that will control the enemy behavior for your games made with the UDK. We will learn to exploit the secrets of Kismet to model effective Artificial Intelligence for bots. Kismet is a powerful tool for a designer who wants to create combat sequences and game play for his games with the Unreal Engine. By the end of this tutorial you will be capable of spawning bots, sending them on pre-scripted or random paths, having them crouch and chase the player, as well as shoot at him on sight or evade when hit. This tutorial also provides the means to exploit the advantages of sequences, and explains the concept of using black boxes when scripting behaviors. Software required: Unreal Development Kit Editor (February 2013 build.)
Claudio Scolastici is a member of the number one indie team that released "XX la Breccia" the first quality FPS ever developed in Italy. Claudio has released a manual on mobile game design with David Nolte for Packt Pub.
Introduction and Project Overview Hi. I'm Claudio Scolastici of Digital-Tutors, and I'm the game designer of the no. one indie team, which made the first Italian first person shooter with the Unreal Engine. In this tutorial, you will learn the fundamental techniques to model artificial intelligence using Kismet, the scripting environment of the Unreal Engine. You will learn how to have bots move around levels, have them chase and fire at the player, crouch behind cover, and emit fire among the others. At the end of the tutorial, you will know how to create sequences to build up complex behaviors so add game play to your games made with the Unreal Engine. The topics covered are spawning single and multiple bots, patrolling, movement between random destinations, search for the player and shoot at him, and crouch behind cover. If you are a game designer or a level designer or your work with the Ariel engine, with this tutorial, you will quickly learn the rules for creating effective AI for your game levels. I'm excited to work with you, so let's get started.