Alien Concept Design in ZBrush

In this ZBrush tutorial, we are going to be using ZBrush and Photoshop to flesh out ideas and production techniques to create a sci-fi alien concept. Software required: ZBrush 4R4, Photoshop CS6.
Course info
Level
Advanced
Updated
Jan 21, 2013
Duration
1h 33m
Table of contents
Description
Course info
Level
Advanced
Updated
Jan 21, 2013
Duration
1h 33m
Description

In this ZBrush tutorial, we are going to be using ZBrush and Photoshop to flesh out ideas and production techniques to create a sci-fi alien concept. By the end of this ZBrush training, you will have extra tools in your creative process to quickly produce ideas and then take your concept to a final render and produce a professional image. Software required: ZBrush 4R4, Photoshop CS6.

About the author
About the author

Justin "Goby" Fields is a freelance Concept Artist in Hollywood California. He has worked in the film and game industry for such studios as The Aaron Sims Company, Imaginary Forces, and has worked on several independent films.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hey everyone, this is Justin Goby Fields. I'm a concept artist in the film and game industry here in Hollywood, California, for the last two years. I've worked on several films and games for studio like Aaron Sims Company, Imaginary Forces and several independent features. In this tutorial, we're going to be using ZBrush and Photoshop to flesh out ideas, production techniques to create a sci-fi alien concept. By the end of this course, you will have extra tools in your creative process to quickly produce concept and ideas and then take your concept to the final render and produce a professional image.

Alien Concept Design in ZBrush
Okay in this chapter I want to discuss the importance of gathering reference, and how it will make you a better artist. Always gather reference. Even the greatest Renaissance artists used reference to do their paintings and their drawings. So should you. Some artists that I know starting out never want to use reference, and would rather think of everything from memory. And that's just a slow way of doing things. Know what you're going to do before you start doing it. It's going to save you a lot of headaches. It's also good to have a basic synopsis of what your concept's going to be. We're going to doing a sci-fi alien soldier. With a little bit of reptile in him. So I gathered a lot of reptile reference to look at. When gathering reference, try to use everything in nature to kind of ground your concept. It's okay to look at other artist's work to study, but not to copy. Look at anatomy books, sculptures, photos, use these tools for inspiration to influence your design. Now that we have our reference, we're going to jump right into ZBrush.