Course info
Feb 11, 2015
1h 53m
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Throughout this ZBrush tutorial we'll explore how to sculpt models to look more realistic by understanding fat allocation on the human body. We'll aim to challenge your anatomy skills and make you think outside the box in regards to what is 'realism' by adding weight to our characters. First we'll focus on character archetypes, then move on to studying where fat deposits on the body and more importantly how it differs in men and women. By the end of this ZBrush training you'll have expanded your knowledge of the human body and be ahead of the curve when it comes to adding realism to your sculpts. Software required: ZBrush 4R6.

About the author
About the author

Lee Magalhães graduated from the Istituto Europeu di Design (IED) in São Paulo with a bachelor’s degree in Digital & Virtual Design.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, everyone, my name is Lee Magalhaes. I'm a 3D artist with a focus on characters and digital sculpting. I'm currently working as a freelancer in Brazil, and have been working in the industry for over five years. In this course, we're going to explore how to sculpt characters with more body fat. Some of the major topics that we'll be discussing in this course will include character archetypes, body fat percentage, where and how to add fat to our characters, how to add fat to the face, as well as quickly progressing through various body fat contents throughout our sculpt. By the end of the training, you'll have learnt how to create your very own character weight variations that will prove invaluable to your future work. I'm excited to share this tutorial with you and hope that these techniques will help take your art to the next level. So, let's get started with the first lesson.