Description
Course info
Level
Advanced
Updated
Oct 12, 2015
Duration
1h 41m
Description

In this NUKE tutorial, we'll discuss how to integrate a 3D helmet into a live action plate. Some of the major topics that we will be discussing throughout this course will include photogrammetry in PhotoScan, object tracking in PFTrack, shading, lighting, and rendering in V-Ray for Maya and compositing in NUKE. By the end of this NUKE training, you'll have a deeper understanding of how to integrate your own 3D assets into a live action plate. Software required: Agisoft Photoscan Standard Edition 1.1.2, PFTrack 2015.1.1 , mocaPro 4 and MochaImport+.

About the author
About the author

Lars Wemmje is a Digital Artist / Visual Effects Supervisor at SLGH and a team member of mamoworld.

More from the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(playful music) Hi everybody! My name is Lars Wemmje. I'm a Senior Digital Artist at Slaughterhouse in Hamburg, Germany. My latest projects include work on commercials for Bugati, Volkswagen and Vodafone. In this course we're going to learn how to integrate a 3D helmet into a live-action plate. Some of the major topics that we will be discussing in this course will include photogrammetry in PhotoScan, object tracking in PFTrack, shading, lighting and rendering in V-Ray for Maya, and compositing in Nuke. By the end of the training, you'll have a deeper understanding of how to integrate your own 3D assets into a live-action plate. I'm excited to show you the workflows I use and share some valuable tips and techniques with fellow artists. So let's get started with the first lesson.