In this Maya tutorial, we'll take a look at three of common types of animals that you'll be asked to work with as an animator. We'll start with a small, lightweight bird. We'll then move on to a quadruped walk with a cougar and finish up with a heavy rhino. We'll discuss line of action and focus on posing to get a good sense of weight. We'll also use some tricks to offset our animation to create a better performance. By the end of the Maya training, you'll be able to approach any type of animal animation with confidence. Software required: Maya 2016.
Introduction and Project Overview Hello everyone. I'm Floyd Bishop. I've been animating professionally since 1998. I've worked in film, television, commercials, and video games, and I'm currently an animation lead at a game studio in Seattle, Washington. In this course, we're going to talk about some advanced animal animation techniques. We'll be explaining and demonstrating the basic mechanics of three different types of animals. We'll learn how to get a good sense of weight in our animals. We'll show what makes a successful animal animation, and we'll talk about things to avoid to make your animal animation as good as it can be. By the end of the training, you'll be able to confidently approach any type of animal animation. I'm excited to work with Digital-Tutors and share these techniques with you so let's get started with the first lesson.