In this course, instructor Chad Troftgruben shows you how to animate a walking character in Animate CC. You'll cover head movements, animating the legs and feet, and you'll even covver arm motions and blinking. Software required: Animate CC.
Chad Troftgruben is a freelance animator and screencaster who specializes in Animate CC, Moho, After Effects and Premiere. He has been working with Flash since 2002 which resulted in the creation of several cartoons for both entertainment and commercial purposes.
Welcome Hi guys, my name is Chad Troftgruben and this is creating a walk cycle in Animate CC. In this course, you'll go hands-on with creating a grounded walk cycle using symbol repositioning, tweening, and a host of other methods. To get started, we'll break down the work space and the guides we'll be using for this course. Then, we'll jump in and start animating our torso, creating a bobbing animation, tilting for weight, and even moving our head. Then, it's on to animating the feet. Once we have the feet in place, it'll act as a map for the legs. On to the legs, we'll have to go through and connect our joints, the knee joint, the ankle, as well as getting our basic motions down. Then, it's on to animating our arms to complement the legs. This will also require adding drag or breaking the bone to create more dynamic movement. We'll then move on to cleaning up the arms and legs, which is required for such an extensive process. Then, it's on to creating a blink. That way you get some hands-on experience with working with embedded symbols. And then it's on to moving our character across a screen and adding a background for atmosphere. By the time you're done here, you'll have a strong understanding of how a walk cycle works and how you can achieve it inside Animate CC. I'm excited to teach this one so I hope you're ready to learn because we're about to get started.