Chad Troftgruben is a freelance animator and screencaster who specializes in Animate CC, Moho, After Effects and Premiere. He has been working with Flash since 2002 which resulted in the creation of several cartoons for both entertainment and commercial purposes.
Introduction Hi guys. My name is Chad Troftgruben, and you are watching Animate CC Animating Character Dialog. In this course, we'll go through the process of syncing a mouth to a voice and then creating body and head actions to enhance the animation. You'll start with a character rig without a mouth. I'll show you how to design a mouth first by drawing the upper and lower lips, drawing the inner mouth, teeth, tongue and mask. Once your mouth is set, you can move on to creating mouth poses for particular phonemes. Phonemes are essentially sounds we make to produce words. So you'll create an E phoneme, an A phoneme, T, H, O, E, Q, U, W, F, V, and E, T, C, or S. These eight poses should set up a good foundation for lip syncing. You'll learn how to apply these poses to go along with an audio file and then you'll animate the body out to add more emphasis to the dialog. This includes shifting weight, moving your arms, moving your head, and polishing it all up. You'll then go in and create eye motions, such as blinks and moving pupils to help create anticipation and follow-through with the actions of your character. And finally, we'll polishing it all up and get it ready for export. By the time you're done with this course, you'll know how to animate a character to a voice. From here, you can expand, use your own rigs, use your own dialog, and create some amazing cartoons.