Throughout these lessons, we'll explore modeling, rigging and animating a bouncing ball. We'll cover rigging rationales and methods for rigging two distinct types of balls. We'll discuss methods of animating these balls naturally and as distinct characters in and of themselves. This course discusses music as a starting point for timing and presents methods for executing a short animation. The course concludes by discussing lighting and rendering techniques applicable to enhance the storyline. Software required: Maya 2016
Eric Kunzendorf has been teaching computer graphics and animation at the college level for the last two decades at such varied institutions as Jacksonville University, the New Hampshire Institute of Art, the Atlanta College of Art, and the School of Visual Arts’ Savannah campus. He holds a Bachelors of Arts in Art history from Columbia University and a Masters of Fine Arts in Drawing and Painting from the University of Georgia.