Animate and Rig a Bouncing Ball in Maya

Learn advanced techniques for modeling, rigging, and animating a bouncing ball. Software required: Maya 2016
Course info
Rating
(10)
Level
Advanced
Updated
Jan 19, 2016
Duration
5h 43m
Table of contents
Description
Course info
Rating
(10)
Level
Advanced
Updated
Jan 19, 2016
Duration
5h 43m
Description

Throughout these lessons, we'll explore modeling, rigging and animating a bouncing ball. We'll cover rigging rationales and methods for rigging two distinct types of balls. We'll discuss methods of animating these balls naturally and as distinct characters in and of themselves. This course discusses music as a starting point for timing and presents methods for executing a short animation. The course concludes by discussing lighting and rendering techniques applicable to enhance the storyline. Software required: Maya 2016

About the author
About the author

Eric Kunzendorf has been teaching computer graphics and animation at the college level for the last two decades at such varied institutions as Jacksonville University, the New Hampshire Institute of Art, the Atlanta College of Art, and the School of Visual Arts’ Savannah campus. He holds a Bachelors of Arts in Art history from Columbia University and a Masters of Fine Arts in Drawing and Painting from the University of Georgia.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(soft music) Hey everyone. Eric Kunzedorf here. I'm an associate professor of animation at Jacksonville University and I've got over 21 years of experience teaching and practicing animation and digital art. I produced independent animations, as well as digital prints that I've show at the regional and national levels. In this course, we're going to do something different. We're going to rig and animate the incredible bouncing ball. Some of the major topics we will be discussing in this course will include but are not limited to rigging to facilitate character animation where the character is the incredible bouncing ball, creating different types of rigs for different animation purposes, bringing the animation to life using principles of animation like squash and stretch, overlapping action and follow through, rigging squash and stretch using non-linear deformers and multiply divide nodes, and rigging tails for secondary and overlapping motion. By the end of the training, you will have two types of ball rigs that you can use in your own animations as well as the skills to create your very own character animations using these rigs. I'm excited to work with Digital Tutors and to share these powerful tricks and techniques with fellow artists. So tune in, turn on, sign up and sign in. Let's get started with the first lesson.