Animating Advanced Body Mechanics in Maya

Throughout these lessons we'll dive into animating our character creating advanced body mechanics that involve running and jumping onto and off platforms. Software required: Maya 2014.
Course info
Level
Advanced
Updated
Feb 25, 2014
Duration
6h 26m
Table of contents
Description
Course info
Level
Advanced
Updated
Feb 25, 2014
Duration
6h 26m
Description

Throughout these lessons we'll dive into animating our character creating advanced body mechanics that involve running and jumping onto and off platforms. We'll cover how to navigate the animation process such as blocking in animations, refining animations and polishing animations using advanced techniques that industry professionals use every day. By the end of this tutorial you will be able to animate your own character to perform advanced body mechanics just like the pros. Software required: Maya 2014.

About the author
About the author

My name is Rodolfo Baez but you guys can call me Rudy.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, guys. My name is Rodolfo Bias. I'm an animator at I am Bridge Tools Where I get to work on some projects for Home Depot skill. You have C fighters and Jocko. Now, in this class, we're gonna be learning how to recreate advanced body mechanics. That means that we're gonna be covering a lot of the 12 principles of animation like the following squash and stretch Anticipation. Staging Straight ahead. Imposed, opposed. Follow through an overlapping action. Slow in and slow out or he's in. He's out. Park's second reaction. Timing, exaggeration, solid drawings on appeal. So with no further ado, let's get started.