Animating an Acrobatic Fight Scene in Maya

Throughout these lessons, we will create a fight scene in Maya between two types of styles: capoeira vs. karate. Software required: Maya 2013.
Course info
Level
Advanced
Updated
Mar 12, 2014
Duration
4h 53m
Table of contents
Description
Course info
Level
Advanced
Updated
Mar 12, 2014
Duration
4h 53m
Description

Throughout these lessons, we will create a fight scene in Maya between two types of styles: capoeira vs. karate. We'll use the main actions of the fighters for the animation and technical names. We'll begin developing the animation by blocking the first character's poses and defining his timing and contact points. Then, we'll work on the breakdowns and continue to refine the shot into smooth curves. Next, we'll define their overlapping actions and body mechanics by working on the secondary motions. To add more interest in the final pass, we'll add extra motion to our fighters using Maya nCloth and Maya Hair. At the end of the course, you'll be able to create a successful and complex fighting scene animation full of acrobatic performances. Software required: Maya 2013.

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, everyone. My name is Giuseppe Candido. I'm a 30 character and creature animator in generally space in London. Within the years I created animations for talking, Carter says Gammas for iPhone and never got a chance to work in productions for films like Expendable Stewed Snow, White's husband, Frankenweenie Jack the giant ______ Skyfall a minimal. In this course, we're going to learn how to animate an acrobatic fight in myrrh. So it's going to be a match between karate versus couple era will begin from ideas, and we would go through a few technical names imposes. Just know what I'm talking about on this course. Once we have our references and thumbnails done, we can finally start to enemy so looking key poses breakdowns and carefully refined our animation. After that, we were complete, adding some second or emotion such as pair thank close simulation. At the end of the scores, you will be able to create your own complex fighting animation and be used on your successful project. I'm excited to work with digital tutors and share all these techniques with the old of you. So let's get started with the first lesson