This tutorial takes you through the process of creating a cartoon-style 3D character animation in Maya. We'll discuss the concerns of cartoon exaggeration in 3D animation, planning the animation and the importance of reference, creating and modifying your character, creating custom props for your scene, the creation of key poses, animating the root and feet, animating the spine and head, animating the arms and hands, and doing final polish of the animation. By the end of this tutorial, you will have a more thorough understanding of how to create a 3D character that has the exaggeration, timing and movement of a cartoon style of animation. Software required: AutoDesk Maya 2013.
Introduction and Project Overview Hi everyone, my name is Ron Friedman. I'm a lead animator at HitPoint Studios in Amherst, Massachusetts. I'm also an animation tutor at Toonimations, as well as an animation professor at the New England Institute of Art. I've been animating professionally for over 23 years, working in feature film and visual effects, as well as animation for consult and online video games. In this course, we're going to discuss creating cartoony 3D animation in Maya. Over the course of the tutorials, we'll discuss in detail the concerns of cartoon style exaggeration and timing in 3D animation, the importance of creating thumbnails and planning your animation, creating and using reference material for the animation, selecting and modifying your character, locking in your key poses, filling in your animations starting at the root and working outward, and polishing the final animation with fine detail. By the end of the training, you will have learned how to create a 3D character animation that has the broad style and timing of your favorite cartoons. I'm excited to share my technics and processes for creating a cartoon 3D character animation in Maya with you. In our next lesson, we will discuss in detail the concerns and considerations of creating a cartoon style character animation in 3D.