Animating Cartoon Characters in Maya

Learn a production workflow to character animation with an emphasis on toon, squash and stretch techniques, and the principles of story-telling through movement. Software required: Maya 8 and up (Maya 2008 required for project files).
Course info
Level
Intermediate
Updated
Apr 24, 2008
Duration
6h 26m
Table of contents
Introduction and Project Overview
Animating Cartoon Characters in Maya
Discussing the Storyboards and Blocking in the First Extreme 9m Blocking in the Second and Third Extreme 7m Blocking in the Fourth and Fifth Extreme 14m Posing the Sixth and Seventh Extreme 9m Adding a Switch to Constrain the Hands to the Hip 8m Posing the Eighth and Ninth Extreme 12m Finalizing the First Blocking Phase 11m Modifying the Character as He Is Driving and as the Cardboard Falls 14m Adjusting the Fingers and Adding a Little Bit of Stretch and Shock Effect 11m Blocking in the Character's Lower Body 7m Blocking in the Character's Upper Body 16m Adjusting the Poses in the Character's Exit 12m Animating a Cartoony Run 14m Locking Down Poses to Prevent Major Sliding 13m Finalizing the Fall of the Cardboard Cut-out 12m Wrapping up the Camera's Animation 12m Adjusting the Character's Head and Shoulders (Frames 1-120) 10m Modifying the Eyes and Facial Expressions (Frames 1-120) 11m Adjusting the Arms and Body (Frames 1-120) 13m Adding Anticipation to the Poses (Frames 40-164) 10m Modifying the Arm and Adding a Jiggle to the Upper Body 13m Adjusting the Feet, Lower Body, and Arms 16m Animating the Hat as the Character Leaps into the Air 10m Adjusting the Upper Body and Arms in the Third Polish Pass 12m Adjusting the Upper and Lower Body in the Third Polish Pass 13m Refining the Right Arm as It Adjusts the Hat 10m Refining the Left Arm as It Adjusts the Hat and Modifying the Feet 13m Finalizing the Third Pass 16m Refining the Final Animation Pass 8m Finalizing the Hat Sequence as It Exits the Shot 11m Finalizing the Arms as They Exit 13m Finishing the Animation on the Upper Body 9m Wrapping up the Animation/Conclusion 9m
Description
Course info
Level
Intermediate
Updated
Apr 24, 2008
Duration
6h 26m
Description

Learn a production workflow to character animation with an emphasis on toon, squash and stretch techniques, and the principles of story-telling through movement. Contains over 6 hours of project-based training for animators learning the processes of creating stylized toon animation. Perfect for experienced artists. Popular highlights include: Staging; Anticipation; Follow-through; Creating Appeal; Arcs; Timing and Spacing; Pose to Pose and Straight Ahead; Adding Personality; Exaggeration; Squash and Stretch; Secondary Action; Ease in and Ease Out; Animating Cameras; Motion Trails; Working with Storyboards; Key-frame Marking Menu; Adding In-betweens; Breakdown Keys; Muting Keys; Interacting with Props; Proxy Cage for Characters. Software required: Maya 8 and up (Maya 2008 required for project files).

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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