Description
Course info
Rating
(10)
Level
Advanced
Updated
Sep 23, 2013
Duration
3h 31m
Description

This series of Maya tutorials takes you through the animation workflow of a dialogue-driven acting scene - from planning out the performance and creating reference materials, through blocking and animating the character in 3D. We'll discuss why solid and thorough planning prior to starting animation is important and why working in a particular order is beneficial to the quality and speed of the overall project. By the end of this training you will have a clear understanding of how to quickly and cleanly get the best performance possible into your character. Software required: Maya 2013.

About the author
About the author

Ron comes from a performance background with over 21 years of experience as a Character Animator.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi there. My name is Ron Friedman. I've been working as the character animator for over 21 years, starting with Tootie Feature animation and then moving individual effects animation for film for such companies, Asylum and Caffeine Facts, where I was animation supervisor on the film Pan's Labyrinth and I have most recently worked on video game animation for a number of major game studios. I teach animation of Boston University Center for Digital Imaging Arts and also in the New England Institute of Art in Brooklyn, Massachusetts. In this course, we're going to discuss animating a dialogue scene in Maya. 2013 topics we will cover over the course of this tutorial are planning the acting what to do before animated importing dialogue into the scene file, animating the spine and hand, creating believable I animation on animating mouth shapes for dialogue. In the next section, way will discuss planning the acting what to do before sitting in front of the computer