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Animating In-game Biped Characters in Maya

Throughout these lessons, we'll learn how to animate in-game locomotion animations for biped characters. Software required: Maya 2014.

Advanced
2h 48m
(6)

Created by

Last Updated Feb 22, 2019

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  • Course

Animating In-game Biped Characters in Maya

Throughout these lessons, we'll learn how to animate in-game locomotion animations for biped characters. Software required: Maya 2014.

Advanced
2h 48m
(6)

Created by

Last Updated Feb 22, 2019

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What you'll learn

Throughout these lessons, we'll learn how to animate in-game locomotion animations for biped characters. We'll look at the mechanics of using Maya 2014 as a sketching tool for designing the animations. Functions we'll address are the graph editor, key frames, in-betweens and breakdowns as well as basic functionality of animation layers. Animations we'll focus on include idle, run, jump, attack, hit-reaction, death, celebration and deselect-idle animations. By the end of this tutorial you will have a deeper understanding of how to animate an in-game biped character using Maya. Software required: Maya 2014.

Animating In-game Biped Characters in Maya
Advanced
2h 48m
(6)
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