Description
Course info
Level
Advanced
Updated
Sep 7, 2014
Duration
2h 48m
Description

Throughout these lessons, we'll learn how to animate in-game locomotion animations for biped characters. We'll look at the mechanics of using Maya 2014 as a sketching tool for designing the animations. Functions we'll address are the graph editor, key frames, in-betweens and breakdowns as well as basic functionality of animation layers. Animations we'll focus on include idle, run, jump, attack, hit-reaction, death, celebration and deselect-idle animations. By the end of this tutorial you will have a deeper understanding of how to animate an in-game biped character using Maya. Software required: Maya 2014.

About the author
About the author

Kaan Kayimoglu has been working in the video games industry since 2002.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, everybody. My name is Khan Kyou mo. I'm a senior character animator. Ratzinger. I've worked many video game companies, and some boutique designing disease is an animated. Some of the game titles I am irked include Spider Man, Tony Hawk, Finding Nemo, Need for Speed on the Ground, Tangled Country and Life. In this course We Present You. How the Game No Commotion Works and Talk about the animation states for Bible. So the key taken is from watching this course include learning after work fast and efficient. In my A 2014 walking, the animation states with create smooth motion arcs, unbelievable animations that you can apply to go. They will also learn action and reaction on special in game animations, breaking the joints and using this slow. It's for better character poses. By the end off the training, you will have learned how to animate in game The commotion. I'm excited to work with digital teeters on dhe, she least. So let's get started with the first less