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Animating In-game Biped Characters in Maya

by Kaan Kayimoglu

Throughout these lessons, we'll learn how to animate in-game locomotion animations for biped characters. Software required: Maya 2014.

What you'll learn

Throughout these lessons, we'll learn how to animate in-game locomotion animations for biped characters. We'll look at the mechanics of using Maya 2014 as a sketching tool for designing the animations. Functions we'll address are the graph editor, key frames, in-betweens and breakdowns as well as basic functionality of animation layers. Animations we'll focus on include idle, run, jump, attack, hit-reaction, death, celebration and deselect-idle animations. By the end of this tutorial you will have a deeper understanding of how to animate an in-game biped character using Maya. Software required: Maya 2014.

About the author

Kaan Kayimoglu has been working in the video games industry since 2002. He holds a M.F.A degree from Savannah College of Art and Design in 3D Animation as well as a B.F.A on Classical Animation from Anadolu University. He has worked with many companies such as, Vicarious Visions, Activision, Planet Moon Studios, Bigpoint inc, GREE, Buck TV, and Zynga. Kaan has worked as a Senior or Lead Animator in almost 30 projects. Some of the more notable projects are: Finding Nemo, Need For Speed Undergroun... more

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