Throughout these lessons, we'll learn how to make Unreal Engine work as a viable render engine for an animated short film we'll create in Maya. Preparing animation and assets for use in a real-time engine takes a different workflow than one might be used to working with in a normal render engine like Mental Ray. It comes with it's own set of challenges and things to work around, but ultimately the ability to render in real-time makes any of these issues worth it. Unreal Engine can become an invaluable tool, particularly if you don't have access to a render farm, by letting you create fantastic visuals with relatively modest hardware.
At an early age Nathan Glemboski knew that he wanted to be an animator. Through his teen years he worked in Animation Master on various indie game projects until he attended Animation Mentor in 2007. After graduating in 2009 he moved to Tulsa, OK to work at Steelehouse Productions as a character animator. His passion for animation is only matched by his excitement for the budding VR industry and it’s potential for character animation.
Introduction and Project Overview (mid-tempo instrumental music) Hi, everyone, my name is Nathan Glemboski. I'm an animator at Steelehouse Productions. Some of my recent work includes Pacman the short film, Mineshaft, SteamPuff, and Rexodus VR. In this course we're going to create a short film using Maya and Unreal Engine 4. Some of the highlights we'll be covering in this course include how to create assets and animations in Maya with Unreal in mind, how to import and set up shots in Unreal using Matinee, how to light and render our short in Unreal. By the end of the training you will be able to start using Unreal Engine as an option to replace your traditional render tools. I'm excited to share this new and surprisingly fun workflow with you. So let's get started with the first lesson.