Animation Fundamentals: Animating Varying Weights
By Mark Masters
Course info



Course info



Description
In this animation fundamentals course, we'll tackle animating a beach ball, bowling ball and ping pong ball. These three animations will help you understand how you can use timing and spacing for creating varying weights. We'll build on the 'Making a Ball Bounce' animation fundamentals course by learning how to better match real world movement. We'll also learn about the three key areas of timing and spacing and how it's used to add weight, personality, and contrast to an animation. The goal of this course is to build your understanding of timing and spacing and ensure you have a strong grasp over this principle. Although we'll be using Maya in this course, you'll be able to transfer the information to your preferred 3D program. After finishing this course, you'll have the skills you need to move onto more advanced animation exercises in this series. Software required: Maya 2016.
Section Introduction Transcripts
Introduction and Project Overview
(bright music) Hi, I'm Mark Masters. In this second course in the Animation Fundamentals Series, we are going to build unto the things we've learned in the first Ball Bounce course and tackle three different animation exercises. The Beach Ball, the Bowling Ball, and the Ping Pong Ball. These three animations will help you understand not only the importance of utilizing timing and spacing for creating varying weights within your animation, but also how to implement it properly. Throughout these exercises, we'll be learning how to adjust the spacing and the timing of the actions to better match real world movement. We'll also look at various animation examples and learn about the three key areas of timing and spacing, and how it was used to add weight, personality, and contrast to an animation. The goal of this course is to build unto your understanding of timing and spacing, and ensure you have a strong grasp over this principle. After finishing this course, you'll have the skills you need to move on to more advanced animation exercises within this series. Throughout this course, we'll be Maya, but as long as you have a basic knowledge of the animation tools in your 3D application of choice, you should be to follow along just fine because this series was designed to teach the principles, the techniques, and the concepts behind creating great character animation, no matter what medium, whether 3D or 2D. Now I'm really excited to get started, so let's jump right in and learn about the three key areas of timing and spacing in the next video.