Getting Started with Apple ARKit in Unity

This course will teach you the ins and outs of using Apple's ARKit with Unity, including tracking, hit testing, light estimation, ARKit Remote and a walkthrough of a real world application - all with detailed clips showing what each feature can do.
Course info
Rating
(13)
Level
Intermediate
Updated
Jan 24, 2018
Duration
2h 37m
Table of contents
Description
Course info
Rating
(13)
Level
Intermediate
Updated
Jan 24, 2018
Duration
2h 37m
Description

Augmented Reality is the next big thing for mobile, and Apple’s ARKit is the next big platform to create engaging Augmented Reality experiences. In this course, Getting Started with Apple ARKit in Unity, first you'll understand the magic behind ARKit's tracking, along with its limitations. Next, you'll see how to take advantage of plane detection and augmented reality hit testing to place virtual objects in the real world. Then, you'll get familiar with lighting estimation to anchor the virtual objects in the real world visually. And finally, you'll learn tips to supercharge development, and you'll see how a proof of concept can be turned into a real world app. Along the way, you’ll see a ton of small clips to show you the effect of ARKit's different features and options, saving you a lot of time you'd spend experimenting. When you're finished with this course, you'll be able to create awesome AR apps for hundreds of millions of iPhones and iPads with Unity!

About the author
About the author

András is an 8 time Microsoft MVP (Windows Dev / Emerging Experiences), and a consultant on XAML technologies.

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