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Getting Started with Apple ARKit in Unity

by András Velvárt

This course will teach you the ins and outs of using Apple's ARKit with Unity, including tracking, hit testing, light estimation, ARKit Remote and a walkthrough of a real world application - all with detailed clips showing what each feature can do.

What you'll learn

Augmented Reality is the next big thing for mobile, and Apple’s ARKit is the next big platform to create engaging Augmented Reality experiences. In this course, Getting Started with Apple ARKit in Unity, first you'll understand the magic behind ARKit's tracking, along with its limitations. Next, you'll see how to take advantage of plane detection and augmented reality hit testing to place virtual objects in the real world. Then, you'll get familiar with lighting estimation to anchor the virtual objects in the real world visually. And finally, you'll learn tips to supercharge development, and you'll see how a proof of concept can be turned into a real world app. Along the way, you’ll see a ton of small clips to show you the effect of ARKit's different features and options, saving you a lot of time you'd spend experimenting. When you're finished with this course, you'll be able to create awesome AR apps for hundreds of millions of iPhones and iPads with Unity!

About the author

András is passionate about user experience, working mostly with XAML technologies. He is an 8-time Microsoft MVP awardee, currently in the Windows Developer / Emerging Experiences category, which deals with Speech, Inking, HoloLens, Kinect, and the Microsoft Band. He conceptualized and worked on well-known Windows Phone apps, such the hit game SongArc and SurfCube 3D Browser, and developed / consulted / architected several WPF, Silverlight and Windows Store projects, from small apps to large ent... more

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