Description
Course info
Level
Intermediate
Updated
Nov 4, 2009
Duration
1h 27m
Description

In this ZBrush tutorial, we will learn teachniques for interior/exterior architectural detailing in ZBrush Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We'll start by creating a seamless brick texture that we can apply to our geometry. We'll look at using the Projection Master to quickly add detail to our models. We'll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We'll also look at building individual elements using primitive geometry that we can then append to our model. Once you're done with the tutorial, you'll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors, a Pixologic Authorized Training Partner. In this series of lessons, we'll learn to use some of ZBrush's sculpting and painting tools to add some detail to our architectural models. Now building and detailing environments can be a time-consuming process. You need to create texture maps either derived from photos or procedurally generated, or maybe hand painted. Now adding high-resolution detail to your interior and exterior models can be challenging as well, but ZBrush can make this process a little bit easier. And we'll start out by creating a seamless brick texture that we can apply to our geometry. We'll look at using the Projection Master to quickly add some detail to our models. And we'll use noise to interactively dial in some specific patterns like a knockdown wall texture. We'll also look at building individual elements using primitive geometry that we can then append to our model. Upon completion, you'll have a better understanding of some of the tools that you can use to detail your environments in ZBrush, and maybe a few ideas to get you going. So with that, let's go ahead and get started.