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Architectural Detailing in ZBrush

In this ZBrush tutorial, we will learn teachniques for interior/exterior architectural detailing in ZBrush Building and detailing environments can be a time consuming process.

Intermediate
1h 27m
(1)

Created by Justin Marshall

Last Updated Jul 09, 2019

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  • Course

Architectural Detailing in ZBrush

In this ZBrush tutorial, we will learn teachniques for interior/exterior architectural detailing in ZBrush Building and detailing environments can be a time consuming process.

Intermediate
1h 27m
(1)

Created by Justin Marshall

Last Updated Jul 09, 2019

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What you'll learn

In this ZBrush tutorial, we will learn teachniques for interior/exterior architectural detailing in ZBrush Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We'll start by creating a seamless brick texture that we can apply to our geometry. We'll look at using the Projection Master to quickly add detail to our models. We'll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We'll also look at building individual elements using primitive geometry that we can then append to our model. Once you're done with the tutorial, you'll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going.

Architectural Detailing in ZBrush
Intermediate
1h 27m
(1)
Table of contents

About the author
Justin Marshall - Pluralsight course - Architectural Detailing in ZBrush
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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