Architectural Previsualization in Maya
In this series of lessons, we will model and texture a 3d building and integrate it into a photographic plate. Software required: Maya 2010, Photoshop.
What you'll learn
Architectural visualization is an invaluable tool for being able to see a building, often inside and out, before constructing it in real life. Seeing structures in 3d will often highlight issues that may not be apparent when looking at drawings and plans. We'll start by building up the geometry of the two buildings from scratch, using many of Maya's modeling tools. We'll use deformers to create sweeping curves and we'll use existing geometry to add detail like balconies and rails. With the modeling complete, Kyle will take you through the process of adding materials and textures to the geometry. You'll also go through the necessary steps for adding appropriate lighting and setting up your renders. In the end, you'll have a nice final render with your custom built 3d building sitting in a real location. Software required: Maya 2010, Photoshop.
Table of contents
- Blocking in the Basic Shape of the First Building 11m
- Blocking in the Basic Shape of the Second Building 8m
- Adding and Shaping a Concrete Pad 7m
- Adding Windows to the Building 14m
- Adding Decks to the Upper Floors 9m
- Creating a Railing for the Observation Deck 8m
- Adding Detail to the Entry Area 9m
- Adding the Awning and Structural Supports 13m
- Adding Detail to the Door Area 13m
- Building a Glass Elevator in the Side of the Building 10m
- Adding Architectural Elements to the Second Building 13m
- Adding Trees with Paint Effects 11m
- Creating UVs for the Building's Windows 10m
- Managing Scene Resources Using Render Proxies 11m
- Creating UVs for the Exterior of the Secondary Building 9m
- Matching Perspective to a Background Plate 9m
- Setting up Image-based-lighting Within Maya 9m
- Adding Direct Illumination Sources to the Scene 5m
- Creating Exterior Materials for the Buildings 9m
- Creating a Shading Network for the Window Textures 9m
- Finishing the Window Textures for the Building 9m
- Creating a Brushed-metal Material for the Building's Exterior 8m
- Creating Minor Irregularities in the Brushed-metal Panels 10m
- Adding Shadow-casting Objects into Our Maya Scene 8m
- Making Final Adjustments to Our Building Scene 8m
- Fine-tuning the Final Render Within Photoshop 14m