We will cover everything from asset assemble and unity shaders, to game physics and Enlighten real time global illumination. By the end of this Unity training you'll have the confidence to undertake your own Unity 5 projects, and further understand the use of real time computer graphics. Software required: Unity 5.
Introduction and Project Overview Hi everyone! My name is Michael Calver. I'm a 3D simulation artist at Red Bull Formula 1. My current projects include a host of real-time simulation developments and design work, virtual and augmented development projects, as well as a host of visualization work for blue chip companies across the UK. In this course, we are going to learn how to take a scene from a 3D modeling package and use it effectively in Unity 5. Some of the key takeaways from watching this class include learning how to assemble complex Unity 5 scenes, create and work with Unity shaders, handle game physics in order to make your scenes usable, understand the lighting real-time and baked global illumination, and also how to deploy and create asset packages in Unity. By the end of the training, you'll be confident in taking your 3D project to the next level and into a Unity 5 real-time environment. I'm excited to share these tips and techniques with you, so let's get started with the first lesson.