Linear workflows are used around the world in a variety of industries. Learn the linear color workflow in Maya 2018 and render in Arnold. You'll explore color space and gamut to understand what you're managing and how to apply it to your workflow.
Linear workflows ensure that the colors you use in a project are both consistent and reproducible across many platforms. In this course, Linear Workflow Rendering Strategies with Arnold and Maya, you'll dive into the color management workflows for Maya and Arnold. First, you'll begin by learning about color space and color gamut, so you can understand what you're managing inside of Maya and how to get the results you want. Next, you'll explore color management preferences inside Maya, and look at each option available individually and what can be customize. Then, you'll discover how to use third party settings and profiles, such as OpenColorIO, LUT files, and OpenImageIO (TX file conversion). Finally, you'll take a closer look at the color chooser window and options. By the end of this course, you'll not only have a solid working knowledge of color management inside Maya, but also a better understanding of color space, color gamut, and why/how to use them. Software required: Maya 2018.
Course Overview Hi everyone, my name is Kirt Haymore, and welcome to my course, Linear Workflow Rendering Strategies with Arnold and Maya. Linear workflows are used in studios around the world, and in a variety of industries. Linear workflows ensure that the colors used in the project are both consistent and reproducible across many platforms and devices. Maya 2018 with Arnold now fully integrated has made linear workflows very easy and user friendly. Throughout this course we'll be working in Maya's color management preferences, going over all the options available to you. Whether that's for personal projects or for studio workflows, we will have essential information for you. Some of the major topics we'll cover include what is a linear workflow; color models, space, and gamut; render and view transforms; custom input color space rules; OpenColorIO; and Tx files, just to name a few. By the end of this course, you'll not only have a solid working knowledge of color management inside Maya, but also a better understanding of color space and color gamut, and why and how to use them. Before beginning this course, you should have a basic understanding of Maya texturing, lighting, and rending workflows. I hope you'll join me in learning Linear Workflow Rendering Strategies with Arnold and Maya, here at Pluralsight.