Arnold is an industry standard rendering package which is used by many big studios across the globe. This course is going to provide you the knowledge of rendering "Volumes," which includes the rendering of OpenVDB, n-Particles, Fluids, and Bifrost.
Have you ever wanted to render beautiful "Volumetric" images but are still looking for the appropriate knowledge and tools to accomplish your work? If so, this is the perfect course for you. In this course, Rendering Volumes and Effects with Arnold and Maya, you'll learn the complete process of "Volume" rendering using Arnold, which includes the rendering of n-Particles, Fluids, OpenVDB and Bifrost. Next, you'll explore the rendering with a different set of examples that can help you in understanding the wider aspect of "Volume rendering" using Arnold. Finally, you'll discover the Volume rendering along with shader network building and Arnold's (AOV). When you are finished with this course, you'll have a sound knowledge of rendering incredible volumetric images for your show-reels. Software required Maya 2018.
Course Overview Hey everyone, my name is Pankaj Malik, and welcome to my course, Rendering Volumes and Effects with Arnold and Maya. I am a certified professional for Maya, and an FX artist. Arnold has become an industry standard for its rendering. In this course, we are going to learn volume rendering and sharing using Arnold inside Maya. Some of the major topics that we will cover include rendering polygon meshes as volumes, rendering Maya fluids and n-particles, rendering Bifrost and OpenVDB, creating shading networks for rendering volumes, and finally, we are going to learn Arnold AOV for volume rendering. By the end of this course, you'll have a deeper understanding of volume rendering and shading. I hope you'll join me on this journey to learn Arnold with Rendering Volumes and Effects with Arnold and Maya course, at Pluralsight.