Description
Course info
Level
Advanced
Updated
Jun 15, 2011
Duration
1h 5m
Description

In this demonstration, we will be looking at creating and developing a sci-fi character. We will be looking at the process in 3ds Max, working with shapes and modifiers. We will also be looking at materials,the trigging process, and using PFlow for effects. Later, near the end of our demonstration, we will go over rendering passes, painting, and compositing effects in Photoshop. Software required: 3ds Max 2011 and Photoshop.

About the author
About the author

Jacques Pena is currently a freelance CG artist and game developer.

More from the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] hi guys with the artist character artists. Such artists in the gaming industry worked in many fields film or in architecture. And today I'm gonna show you basically had to develop a really cool character on Basically, bring out the inner artist in you when it comes to courage creation on centralizing character development. So get ready for some people stuff. Try to have fun. You're gonna learn a lot for techniques and show you ways to free really dynamic character. All right, so enjoy a demonstration and let's begin.