Created exclusively for Pixar, this Artist's Guide to RenderMan for Maya 3.0 is a great course for new users of this powerful rendering system. This course will cover the steps needed to load the plug-in, render your images, and take control of the final quality of the render. Best of all, it is a free course sponsored by Digital-Tutors and Pixar.
Introduction and Project Overview Hello, I'm Papa Georgio with Digital-Tutors, a Pixar RenderMan training partner. In this series of lessons, we're going to learn how to use RenderMan for Maya. Now we've been working with Pixar developing training for this plugin since this application first came out, and this training is perfect for new artists who want to get familiar with this amazing rendering platform. We're going to cover the basics of rendering your images, adding custom attributes, and then we'll explore some of the key features. Now there are multiple versions of this plugin, from Pro to Studio, but what we're going to be using is the regular RenderMan for Maya 3. 0. You can also get an evaluation version of this directly from Pixar's website. Now we're going to begin by going over the loading process and how to get your files to render inside the RenderMan rendering engine. Then we'll explore features like subdivision scheme, adding rendering curves, doing the shared geometric attributes, and constructive solid geometry. All amazing, amazing feature sets. And then we'll go into rendering multiple cameras, creating render passes, and reviewing the new soft shadows for area lights. Now this series of tutorials was created exclusively for Pixar and developed to help you get off the ground quickly. We have a large number of tutorials in our library for other features not covered in this artist guide, and I thoroughly suggest that you check out some of the more advanced content. So, with that, let's get started.