Artists Guide to XSI 6

In this course, we will learn how use the powerful tools and solutions available within XSI to deliver inspiring imagery. Software required: XSI 6.0 and up.
Course info
Level
Intermediate
Updated
Jun 30, 2009
Duration
4h 53m
Table of contents
Introduction and Project Overview
Artists Guide to XSI 6
Exploring the Process of Creating and Managing Projects Using the Project Manager 4m Overview of Different Interaction Models and Customizing the Way That You Move XSI Camera 6m Getting Comfortable with Viewport Navigation Tools 10m Looking at Transform Tools to Manipulate and Move the Characters in 3D Space 7m Exploring the Various Ways of Adjusting the Center Point of the Geometry in XSI 5m Accessing and Manipulating the Various Types of Components That Can Be Found on XSI's Geometry 7m Getting Familiar with the Different Types of Explorer Panels 6m Working with the Operator Stack 7m Using the Keyboard Mapping to Customize Any of XSI's Keyboard Shortcuts 4m Exploring Various Methods of Extruding Polygon Geometry 7m Continuing the Process of Extruding and Manipulating Polygon Components 5m How to Extrude Polygons Along a Curve and Welding Points on Polygon Meshes 8m Exploring Subdivision Surfaces in XSI 6m Using the Tweak Component Tool and Looking at Subdivision Edge Creasing 13m Assigning Materials and Textures to the Geometry 8m Getting Familiar with Assigning and Manipulating UVs 9m Healing and Tearing UV Islands in the Texture Editor 10m Using the Render Tree to Create Complex Shading Networks 9m Using the Material Manager to Control Multiple Materials Across Multiple Objects 5m Enveloping Your XSI Characters Onto a Skeleton 8m Exploring the Various Ways of Adding and Manipulating Keyframes 5m Construction Modes Overview: The Modeling Construction Mode 5m Construction Modes Overview: Shape Modeling Mode 6m Construction Modes Overview: Secondary Shape Mode 3m Tagging Character Rigs for Use in Motor 10m Preparing Motion Capture Data for Use in Motor 8m Assigning Motion Capture Data to XSI Characters Using Motor 7m Adjusting Motion Capture Data Once It's Been Applied to the Character 7m Using the Animation Mixer to Loop, Stretch, and Alter Keyframe Animation 8m Using Crosswalk to Import and Export Assets Between Separate 3D Applications 3m Using the Animation Layers to Layer New Animation Over Existing Keyframes 8m Exploring How to Create and Animate Particles Within XSI 9m Setting up Dynamic Forces to Interact with Animated Particles 8m Creating and Modifying Shading Networks for the Particles 7m Exploring the Process of Setting up Rigid Body Dynamics in XSI 11m Creating and Adjusting Lights in XSI Using the Render Region Tool 7m Using the Render Region Options to Control the Look and Quality of Your Renders 5m Exploring XSI's Ambient Occlusion Shader 3m Setting up and Adjusting Final Gather in XSI 5m Setting up Image-based Lighting to Create Realistic Renders in XSI 6m Using Lens Shaders to Create Depth-of-field Effects 6m Setting up the Final Renders and Rendering Animated Sequences in XSI 11m
Description
Course info
Level
Intermediate
Updated
Jun 30, 2009
Duration
4h 53m
Description

In this course, we will learn how use the powerful tools and solutions available within XSI to deliver inspiring imagery. Software required: XSI 6.0 and up.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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